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The 'article' Weapon 1 (Fireball) in the 'buy'-Menu from Ghost World 3D.

In the Game you don't only collect Ammo, Life's and so forth, you can 'buy' them too (with your in the game collected & earned Money).
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With a fireball you can eliminate a Ghost, but you have only one shot at once.

For every Ghost you eliminate with a fireball, you become 10$.
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Because Fireballs made Bullet Holes when they hit the wall or for example a Tree, you can use it too, to help yourself to better orientate in some bigger Levels.

You can also shoot trough a stanchion ('Iron Bar').
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There are 2 more ammo's (munition) available:
The Magic Circle & 'ammo' for the Ghost-Catch Mode.

Without any Ammo you can flee, when a Ghost is near.

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#gameweapon1 #ammo #fireball
#bulletholes
#gamemenu
#programminglife
#indiedev #indiegame
#gameprogramming 
#gameproduction #gamedev
#graphicprogramming #directx9
#grafic
#tublus9

The 'article' Weapon 1 (Fireball) in the 'buy'-Menu from Ghost World 3D. In the Game you don't only collect Ammo, Life's and so forth, you can 'buy' them too (with your in the game collected & earned Money). . . With a fireball you can eliminate a Ghost, but you have only one shot at once. For every Ghost you eliminate with a fireball, you become 10$. . . Because Fireballs made Bullet Holes when they hit the wall or for example a Tree, you can use it too, to help yourself to better orientate in some bigger Levels. You can also shoot trough a stanchion ('Iron Bar'). . . There are 2 more ammo's (munition) available: The Magic Circle & 'ammo' for the Ghost-Catch Mode. Without any Ammo you can flee, when a Ghost is near. #GhostWorld3D  #buymenu  #gameweapon1  #ammo  #fireball  #bulletholes  #gamemenu  #programminglife  #indiedev  #indiegame  #gameprogramming  #gameproduction  #gamedev  #graphicprogramming  #directx9  #grafic  #tublus9 

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