Four Legged Myrtle - WIPs (in various stages of construction) (2013)
I thought it might be interesting for some to see a few shots of my process - the specifics of which tend to vary a bit, but will often end up looking a little something like the following:
I first built her t-posed body out of ZSpheres (first photo), then converted that into sculptable geometry, appended a new sphere and roughed out a basic head (second photo). Next, I extracted new geometry from her body for boots, socks, jacket, shirt and undies, and began refining it all from there, gradually increasing the density of each subtool with Dynamesh and ZRemesher (third photo). The chair came next, then a bunch of accesories to her person (jewelry, stitching, piping, fringe, buttons and zippers, etc.). Then came the skull, lantern and base, and I posed and painted her last.
And that's how the sausage gets made, my friends. The rest is just pushin' and pullin'. Four Legged Myrtle - WIP 1 (2013)
This is yer basic ZSpheres rig. It occurred to me after I'd already done it that she had no need for toes... #zbrush#3d#digitalart#pixologic#visionaryart#psychedelicart#darkart#cartoonart#lowbrow#psychedelic#popsurrealism#hidoodlydo#art_syndicate#concept_syndicate#psychedelia_syndicate
Four Legged Myrtle, In Contemplation of That Which is Not Yet Revealed (2013)
This was done for an Intro to ZBrush class at Gnomon in the Fall of 2013. I'd been doing it on my own for close to two years, but kept bumping up against the same roadblocks over and over again. The class was extremely helpful in demystifying the process, and it helped greatly in shaping a workflow that made the kinds of multi-asset pieces I really wanted to make a possibility going forward.
She's based on a photo of Myrtle Corbin taken in the latter half of the 19th century - but as with most of the things I sculpt, she took some twists and turns en route and turned into a meditation on death. Grandma Van D'lay of course showed up to the party to exert her mysterious influence, and I got the chance to work my mojo with accessories and fancy face painting.
From start to finish she took 10 weeks (of roughly 6 hour days). Four years later and a lot of the sculpt looks problematic to me, but I'm still pretty happy overall. One day I'll fix her wonky bits, 3D print and cast her up lifesize.
I've got about a week and a half's worth of individual renders to show. Then we'll be moving on (finally) to current biz.
Best viewed at: https://cdna.artstation.com/p/assets/images/images/005/213/578/large/art-van-d-lay-four-legged-myrtle-in-contemplation-of-that-which-is-not-yet-revealed-medium.jpg?1489380548