an online Instagram web viewer

#gameproduction medias

Photos

Creating stylised table and chairs in 3D Max for game art. #digitalart #wip #3dmax #gameproduction #modeling #stylised
The new meaning of the big four! ;) Happy 4th anniversary! 💛💙 #nanobitsofjoy #nanoversary #mobilegames #gameproduction #muffin #happiness
We’re at a loss for words right now. @spookychan is killing it so hard with the beginnings art work for our new game. We can’t wait to show you all on November at Metatopia. Chan is amazing! Go follow her! #sneakpeak#newgames#prototype#artwork#hireher#werq#gamers#gaymers#gameproduction#gameart#letsplay#support#localartists#love#horror#nightmares#shadows#moretocome#metatopia2017
Some early designs for the Knight in #intothedarkgame
iOS build doesn't like Multiple Sprite Mode.  Rendered my water sprites all as the same color!  Single sprites fixed it...
iOS build doesn't like Multiple Sprite Mode. Rendered my water sprites all as the same color! Single sprites fixed it...
Why do I love working in games? Recently i was profiled by @mediadesignschool & @mdstorrens - watch the full video online at http://mds-underconstruction.com.au/#video-1 #gamedevelopment #gamedeveloper #gamedevs #gamedesign #gamedesigner #gameproducer #gameproduction
The metal is almost ready! Have to pour some masters today to get in a mold quickly. First pour wish me luck.#metalcasting#moldmaking#resincasting #gameproduction #smoothonproducts #resintoy #stcforge #itoncladcasting #tinyterrain#thursdaymotivation
This is an actual screenshot of #intothedark game on an iPhone!  Can't wait to show it at @playcrafting Halloween expo!
This is an actual screenshot of #intothedark  game on an iPhone! Can't wait to show it at @playcrafting Halloween expo!
I can almost see the wall! Getting all cleaned up and orders out today. Hope everyone gets out and hobbies this weekend. I will be out garage sales and flea market on the @sidekicklab challenge. Next is a massive change to the home studio. #smoothonproducts #resintoy #stcforge #gameproduction #resintoys #ironcladcasting#weekendbound#fixerupperstyle #gettingprojectsdone
Trying to salvage a work day! My hand hurts, already smashed a burnt finger and have more projects than hands to cast. Maybe this will help.#kingedwardschicken #resincasting#lunchbreak#newideas#stcforge#resinproduction #gameproduction#
DEV NIGHT with the audio engineers guys, miss other guys from 3D game class but we made a lot of stuff in 24:00 hours no stop💪 
Lots lots audio sound for our game came out, was really a good night thanks at all and stay high 🔝will be an amazing game, for sure! 🚀 
#amsterdam2017 #saeinstitute #saeinstituteamsterdam #enjoyinglife #study #workhardplayhard #friends #college #audioengineer #gameproduction #unitygames2017 #amsterdamboy #amsterdam #school #work #workingnight #amsterdamnoord #3dclass #goodvibes
DEV NIGHT with the audio engineers guys, miss other guys from 3D game class but we made a lot of stuff in 24:00 hours no stop💪 Lots lots audio sound for our game came out, was really a good night thanks at all and stay high 🔝will be an amazing game, for sure! 🚀 #amsterdam2017  #saeinstitute  #saeinstituteamsterdam  #enjoyinglife  #study  #workhardplayhard  #friends  #college  #audioengineer  #gameproduction  #unitygames2017  #amsterdamboy  #amsterdam  #school  #work  #workingnight  #amsterdamnoord  #3dclass  #goodvibes 
Been working for hours to see this screen pop-up!  ITD on Android!  Thanks @lazizathefirst for my first dev testing device!
Been working for hours to see this screen pop-up! ITD on Android! Thanks @lazizathefirst for my first dev testing device!
Treasure in your arms👑💰💎
Коли в твоїх руках скарб - хочеться посміхатись 😇😃 #goblins #gameproduction #gameart #GoblinsVsGnomes #gvsg #madeinukraine #boardgames #desktopgames #tabletopgames #wantedgames #wantedgamesproduction #nails #nailart
Current mood.  Kasper feels the people's struggle too.
Current mood. Kasper feels the people's struggle too.
А хто тут у нас заховався такий маленький? 👀
#GoblinsVsGnomes швидко освоїлась у коллекції  та посіла належне місце серед невеличких, але улюблених ігор. Ми тебе любимо і бажаємо популярності та визнання, друкуйся скоріше!

#українське #madeinukraine #boardgames #boardgamesproduction #gameproduction #gvsg #desktopgames #tabletopgames  #geek #geeky #loveletter #kakerlakenpoker #rubicscube #collection
А хто тут у нас заховався такий маленький? 👀 #GoblinsVsGnomes  швидко освоїлась у коллекції та посіла належне місце серед невеличких, але улюблених ігор. Ми тебе любимо і бажаємо популярності та визнання, друкуйся скоріше! #українське  #madeinukraine  #boardgames  #boardgamesproduction  #gameproduction  #gvsg  #desktopgames  #tabletopgames  #geek  #geeky  #loveletter  #kakerlakenpoker  #rubicscube  #collection 
Таця з золотом - це крок до мети,  а дев'ять таць - це тотальна перемога! 
#GoblinsVsGnomes #gvsg #wantedgames #wantedgamesproduction #gameart #gameproduction #games #boardgames #desktopgames #tabletopgames #настільніігри #madeinukraine #українськагра
Face expressions studies for some characters of our game. 
Estudos de expressões de face para alguns personagens do nosso jogo.

#aocagamelab #gamedev #indiegamedev #gameart #gameproduction #indigames #gamedevbrasil #gamedevbahia #conceptart #characterdesign
Оскільки #GoblinsVsGnomes не має статичного ігрового поля, в неї можна грати будь-де 👌🤓💫 #gvsg #wantedgames #wantedgamesproduction #boardgames #desktopgames #tabletopgames #gameproduction #boardgames #boardgaming #violet #madeinukraine #українськагра #українське #настільніігри
Producción de Guerrilla
Este miércoles 7pm en UPC de Montertico
Gracias a #UPCGameLab
#UPC #designerslife #TheBoneless #produccion #gameproduction #gameproducer #videojuegos #videogames
Виробництво настільної гри - нелегка справа.  Адже одна коробка може містити компоненти різні і за матеріалами, і за способом виробництва. Саме тому,  найчастіше та коробочка, що лежить у вашій шафі не просто "фабрічний абразец", а в якійсь мірі - квінтесенція роботи багатьох майстрів свого діла. #GoblinsVsGnomes буде містити окрім картонних карток ще й дерев'яні елементи. Згодом обов'язково покажу вам фінальний варіант 👌
#чпу #дерево #gamepieces #meeple #wooden #gameproduction #boardgames #boardgaming #desktopgames #tabletopgames #intheprocess #wantedgamesproduction #wantedgames #gvsg #madeinukraine #настільніігри
Виробництво настільної гри - нелегка справа. Адже одна коробка може містити компоненти різні і за матеріалами, і за способом виробництва. Саме тому, найчастіше та коробочка, що лежить у вашій шафі не просто "фабрічний абразец", а в якійсь мірі - квінтесенція роботи багатьох майстрів свого діла. #GoblinsVsGnomes  буде містити окрім картонних карток ще й дерев'яні елементи. Згодом обов'язково покажу вам фінальний варіант 👌 #чпу  #дерево  #gamepieces  #meeple  #wooden  #gameproduction  #boardgames  #boardgaming  #desktopgames  #tabletopgames  #intheprocess  #wantedgamesproduction  #wantedgames  #gvsg  #madeinukraine  #настільніігри 
The messy model before I cut and trim this up into 3 segments to concentrate modelling on. I'll detach elements and make into assets that can be duplicated in the unreal engine and get them rocks looking like actual rocks 😁👌#samsonslabyrinthvr #vrgame #gamedev #indiedev #gameart #gameproduction #zbrush #art #3dart #environmentart #environmentdesign #mountains #gamelevel #leveldesign #instaart #insta3D #instadaily
Dropping in that new Arena geometry @avariavs @juncturemedia
Dropping in that new Arena geometry @avariavs @juncturemedia
i remember when i wanna be the best game animator in the world. 😐

#game #production #animation #animator #gameproduction #dota2 #overwatch #pubg #csgo #wot #wargaming #blizzard #valve #pc #aftereffects #maya3d #unrealengine #adobe
- Planetarium-Skybox (Level 1) -
.
Part's of my Skybox from the new 1. Level (Planetarium). (You can read/see more about this new Level at 'New vs Old 1. Level' in my Post before).
.
I never was in or see a real Planetarium, but i made nevertheless a Planetarium Skybox. 
There you 'are' at the Gas-Planet Jupiter (the Planet with the big Storm). You can see there 3 of his over 60 (!) Moons, my Sign 'Sagittarius', and different white Stars too.
.
Because i don't know how to made Star-Fog with Photoshop, i've found & use another solution (Black/Blue Star-Background) 
The Skybox is not completely ready, but the most in it.
.
.
Jupiter & Jupiter-Moon 'Ganymede' (Picture 1):
1 of Jupiter's much Moons. I thing, it have no Atmosphere, but for a little cooler look i tried to made a dark-blue Atmosphere too.
.
Constellation/Sign 'Sagittarius' (Picture 2):
This is the  Constellation/Sign from me, the Creator of this Game. 
In the real World, the Sign look other as here. 
But for easier Sign recognition i choose another look (for people that don't know how Sagittarius look's real in the Night-Sky).
.
Jupiter-Moon 'Callisto' (Picture 3 & 4):
Another Moon of Jupiter's much Moons.
.
.
No seamless Skybox-Problem? 
Sometimes (or often) your self drawn (or other Textures) have visible seams (or Edges) in the Skybox. 
Solution (when you've programmed all right): Transform only 1 Picture/Texture in 5 (or 6) Skybox friendly Textures, ;-)
You can use Software for it like Bryce or Blender (need more work), or buy special Software. 
You can also learn, how to paint/made Skybox friendly Textures in Photoshop, but's not easy.
.
.
Credits: 
The Jupiter Picture & Moon-Pictures are not made by me, i take them from NSSDC (NASA).
The biggest white Stars are also not made from me (Photoshop-Brush).
.
.
#Skybox 
#Level1 #Planetarium 
#textures #graphics #gamegraphics 
#jupiter #ganymede #callisto 
#Constellation #Sign #Sagittarius 
#stars 
#creativ 
#NSSDC #NASA 
#gamedesign #Skyboxdesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2
.
#texturen #grafiken 
#jupitermonde 
#Sternzeichen​
#schütze
- Planetarium-Skybox (Level 1) - . Part's of my Skybox from the new 1. Level (Planetarium). (You can read/see more about this new Level at 'New vs Old 1. Level' in my Post before). . I never was in or see a real Planetarium, but i made nevertheless a Planetarium Skybox. There you 'are' at the Gas-Planet Jupiter (the Planet with the big Storm). You can see there 3 of his over 60 (!) Moons, my Sign 'Sagittarius', and different white Stars too. . Because i don't know how to made Star-Fog with Photoshop, i've found & use another solution (Black/Blue Star-Background) The Skybox is not completely ready, but the most in it. . . Jupiter & Jupiter-Moon 'Ganymede' (Picture 1): 1 of Jupiter's much Moons. I thing, it have no Atmosphere, but for a little cooler look i tried to made a dark-blue Atmosphere too. . Constellation/Sign 'Sagittarius' (Picture 2): This is the  Constellation/Sign from me, the Creator of this Game. In the real World, the Sign look other as here. But for easier Sign recognition i choose another look (for people that don't know how Sagittarius look's real in the Night-Sky). . Jupiter-Moon 'Callisto' (Picture 3 & 4): Another Moon of Jupiter's much Moons. . . No seamless Skybox-Problem? Sometimes (or often) your self drawn (or other Textures) have visible seams (or Edges) in the Skybox. Solution (when you've programmed all right): Transform only 1 Picture/Texture in 5 (or 6) Skybox friendly Textures, ;-) You can use Software for it like Bryce or Blender (need more work), or buy special Software. You can also learn, how to paint/made Skybox friendly Textures in Photoshop, but's not easy. . . Credits: The Jupiter Picture & Moon-Pictures are not made by me, i take them from NSSDC (NASA). The biggest white Stars are also not made from me (Photoshop-Brush). . . #Skybox  #Level1  #Planetarium  #textures  #graphics  #gamegraphics  #jupiter  #ganymede  #callisto  #Constellation  #Sign  #Sagittarius  #stars  #creativ  #NSSDC  #NASA  #gamedesign  #Skyboxdesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #texturen  #grafiken  #jupitermonde  #Sternzeichen ​ #schütze 
We cannot thank these companies enough for their help thus far in the process of getting our game ready to go to kickstarter, be manufactured, and distributed! Their help and experience has been invaluable! .
@indiegamealliance @backerkit @grandprixintl .
#Netherhavyn #Netherhavyngw #ofwarandmen #gamedev #gamedevelopment #gamedesign #cardgame #strategycardgame #wargame #wwii #cardgamer #strategy #strategygamer  #boardgames #boardgame #game #games #boardgamegeek #bgg #tabletop #gamer #gaming #tabletopgames #gamecompany #gameproduction #gamemanufacturing #kickstarter
We cannot thank these companies enough for their help thus far in the process of getting our game ready to go to kickstarter, be manufactured, and distributed! Their help and experience has been invaluable! . @indiegamealliance @backerkit @grandprixintl . #Netherhavyn  #Netherhavyngw  #ofwarandmen  #gamedev  #gamedevelopment  #gamedesign  #cardgame  #strategycardgame  #wargame  #wwii  #cardgamer  #strategy  #strategygamer  #boardgames  #boardgame  #game  #games  #boardgamegeek  #bgg  #tabletop  #gamer  #gaming  #tabletopgames  #gamecompany  #gameproduction  #gamemanufacturing  #kickstarter 
#AiPittsburgh alumnus Gary Fonville (2001) of Arkane Studios* will be on campus this Thursday, September 14 from 5-6p in the library hall area to share his experiences in the game development industry. All students and local industry professionals are encouraged to attend. The event is also open to interested members of the public. RSVP to jshook@aii.edu

#aiproud #gamedev #gameart #gameproduction #animation #visualeffects #prey *This event is not sponsored by, nor does it reflect the views of Arkane Studios. It solely represents the perspective of video game developer, Gary Fonville. Prey, Arkane, Bethesda, Bethesda Softworks, Zenimax and related logos are registered trademarks or trademarks of Zenimax Media Inc.
#AiPittsburgh  alumnus Gary Fonville (2001) of Arkane Studios* will be on campus this Thursday, September 14 from 5-6p in the library hall area to share his experiences in the game development industry. All students and local industry professionals are encouraged to attend. The event is also open to interested members of the public. RSVP to jshook@aii.edu #aiproud  #gamedev  #gameart  #gameproduction  #animation  #visualeffects  #prey  *This event is not sponsored by, nor does it reflect the views of Arkane Studios. It solely represents the perspective of video game developer, Gary Fonville. Prey, Arkane, Bethesda, Bethesda Softworks, Zenimax and related logos are registered trademarks or trademarks of Zenimax Media Inc.
Хочу поділитися з вами головними персонажами нашої першої гри. На світлині Гоблін (на зеленому) та Гном (на синьому). Звичайно,  мирно вони жити не в змозі. Отже, всю гру триватиме протистояння цих двох підземних рас... як думаєте,  за що вони можуть боротися? 🤓

#настільніігри #настольныеигры #українське #madeinukraine #boardgames #desktopgames #tabletopgames #ukrainiangames #Ukraine #gvsg #goblinsvsgnomes #wantedgames #gameproduction
Хочу поділитися з вами головними персонажами нашої першої гри. На світлині Гоблін (на зеленому) та Гном (на синьому). Звичайно, мирно вони жити не в змозі. Отже, всю гру триватиме протистояння цих двох підземних рас... як думаєте, за що вони можуть боротися? 🤓 #настільніігри  #настольныеигры  #українське  #madeinukraine  #boardgames  #desktopgames  #tabletopgames  #ukrainiangames  #Ukraine  #gvsg  #goblinsvsgnomes  #wantedgames  #gameproduction 
-New vs Old 1. Level -

As i have written in my post 'More Gamestory', today i post about some of the extra things that my small change of the Game Story had result in. 
But i show only a part of it (Level 1, that was before only a Flat, and is now a Planetarium).
You can see & read more about the Skybox in this Level in my next Post.
.
.
New 1. Level V2 (left Picture):
So looks the 2. Version of the new 1.Level for the future Version of this Game (Textures, extra Skybox and new green Level-Text). State: 11.09.2017. 
I've change it because it's now better suitable to the 1. Worldscreen (compare it with my Post before). Another Reason is: So how the 1. Level look & was before (Picture 2 & 3), it was not good enough for a 1. Level. 
I thing, especially the 1.Level have to be better. Because it can be deciding for Players (if they like the look, and if they play more Levels or not).
The green german Level-Text is now better too. When you play more Levels, the Gameplay will be more thriller/interesting.
.
New 1. Level V1 (middle Picture):
So had the 1. Version looked. 
The Carpet & the Wall (Wallpaper) look better.
It's because i've change the old Textures against similar looking Textures, but in higher Reolution.
.
Old 1. Level (right Picture):
Here You can see how the 1. Level look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 11.09.2017).
.
.
Im linken & mittleren Bild ist die 2. & 1. Version, und im rechten Bild die ältere Version des neuen 1.Levels (Stand: 11.09.2017).
Statt nur eine Wohnung ist der 1. Level jetzt sogar ein Planetarium. 
Außerdem kann im unteren grünen Leveltext ein Teil davon gelesen werden, was meine nur kleine änderung der Spiel-Geschichte Zusätzliches ergab. 
Ein Vergleichen mit Bild 3 & 2 zeigt, wie gut die Erneuerung des 1.Levels war.
GW3D 2 wird zukünftig außerdem spannender sein.
.
#Levelexchange #oldvsnew #newvsold 
#Level1 #Planetarium 
#textures #graphics #gamegraphics 
#gamedesign #Leveldesign #Storydesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction
#programminglife 
#ghostworld3d2
.
#texturen #grafiken #Levelaustausch #Spielgeschichte 
#vorhernachher
-New vs Old 1. Level - As i have written in my post 'More Gamestory', today i post about some of the extra things that my small change of the Game Story had result in. But i show only a part of it (Level 1, that was before only a Flat, and is now a Planetarium). You can see & read more about the Skybox in this Level in my next Post. . . New 1. Level V2 (left Picture): So looks the 2. Version of the new 1.Level for the future Version of this Game (Textures, extra Skybox and new green Level-Text). State: 11.09.2017. I've change it because it's now better suitable to the 1. Worldscreen (compare it with my Post before). Another Reason is: So how the 1. Level look & was before (Picture 2 & 3), it was not good enough for a 1. Level. I thing, especially the 1.Level have to be better. Because it can be deciding for Players (if they like the look, and if they play more Levels or not). The green german Level-Text is now better too. When you play more Levels, the Gameplay will be more thriller/interesting. . New 1. Level V1 (middle Picture): So had the 1. Version looked. The Carpet & the Wall (Wallpaper) look better. It's because i've change the old Textures against similar looking Textures, but in higher Reolution. . Old 1. Level (right Picture): Here You can see how the 1. Level look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 11.09.2017). . . Im linken & mittleren Bild ist die 2. & 1. Version, und im rechten Bild die ältere Version des neuen 1.Levels (Stand: 11.09.2017). Statt nur eine Wohnung ist der 1. Level jetzt sogar ein Planetarium. Außerdem kann im unteren grünen Leveltext ein Teil davon gelesen werden, was meine nur kleine änderung der Spiel-Geschichte Zusätzliches ergab. Ein Vergleichen mit Bild 3 & 2 zeigt, wie gut die Erneuerung des 1.Levels war. GW3D 2 wird zukünftig außerdem spannender sein. . #Levelexchange  #oldvsnew  #newvsold  #Level1  #Planetarium  #textures  #graphics  #gamegraphics  #gamedesign  #Leveldesign  #Storydesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #texturen  #grafiken  #Levelaustausch  #Spielgeschichte  #vorhernachher 
Любая история начинается с набросков раскадровки. Особенно, если это экшн. Похер, что упоротая. Зато себе понятно. /
Any story begins with a storyboard's draft. Especially if it is an action.

#storyboard  #storytelling
#filming #cgi
Любая история начинается с набросков раскадровки. Особенно, если это экшн. Похер, что упоротая. Зато себе понятно. / Any story begins with a storyboard's draft. Especially if it is an action. #storyboard  #storytelling  #filming  #cgi 
sponsor🔼Game Production🔼
The game start now !
#GamersBrain #GameProduction #Sponsor #Youtube #YoutubeItalia #instagram #facebook #twitch #online #web #on #live #production #subscribe #sub #iscriviti
-More Gamestory- 
I give the future Version of Ghost World 3D 2 more Gamestory (state: 07.09.2017). The better (german) Gamestory in this Picture have not very much more Text as the older Gamestory (see also my Post from yesterday).
But this small change of the Gamestory (and some thinking & my creativity) brings/results in more extra things for the Gameworld, as i've first thing. 
In my next Post about the new 1.Level you can see (read) then some of this extra things.

The Gamestory from the Picture above (in german language):
.
Hallo Spieler.
Ähnlich abwechslungsreich wie der Weltraum, ist es auch Ghost World 3D.
.
...Schon lange lebten viele Menschen glücklich und zufrieden in ihrer Stadt Texas.
.
Doch leider sind dort seit einiger Zeit schädliche Geister, weswegen sich niemand mehr wohl fühlte, und alle Bürger aus Texas flüchteten.
.
Manche Bürger aber waren arm, und gerieten in eine hinterlistige Falle: 
Sie wagten es trotz warnender Nachrichten, Texas zu besuchen, um sich zu bereichern. 
Doch die Dollarboxen wurden hinterlistig von den Geistern platziert.
Um die Texaner trotz der Flucht durch Geld in die Falle zu locken, um ihnen so weiterhin Böses tun zu können.
.
Nur der verrückte und waghalsige Professor Ghowo aber blieb unbeschadet in Texas. 
Scheinbar war er der einzigste, der mit den Geistern leben konnte. 
Leider kann ihn die Regierung nicht mehr fragen, wie er das konnte, weil er im hohen Alter starb.
.
Unsere letzte Hoffnung ist deswegen Professor Ghowo's Haus. 
Aber niemand traut sich, den gefährlichen Weg dorthin zu gehen.
.
Wenn aber nichts unternommen wird, werden sich die Geister noch mehr ausbreiten.
.
... Bist vielleicht Du mutig genug, den Kampf aufzunehmen???
.
.
Du traust Dich? Super!
Die Regierung freut sich über Deinen Mut, und wünscht Dir viel Glück & Erfolg, ;-)
.
P.s.: Laß Dich überraschen, wo Dich Deine Reise in... .
.
.
#change #oldvsnew #newvsold #gamestory #story #gametext #text 
#gamedesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#creativ 
#ghostworld3d2
.
#Text #spielgeschichte #textaustausch 
#vorhernachher 
#weltbildschirm1 
#texas #professor #ghowo 
#fight #goodagainstevil
-More Gamestory- I give the future Version of Ghost World 3D 2 more Gamestory (state: 07.09.2017). The better (german) Gamestory in this Picture have not very much more Text as the older Gamestory (see also my Post from yesterday). But this small change of the Gamestory (and some thinking & my creativity) brings/results in more extra things for the Gameworld, as i've first thing. In my next Post about the new 1.Level you can see (read) then some of this extra things. The Gamestory from the Picture above (in german language): . Hallo Spieler. Ähnlich abwechslungsreich wie der Weltraum, ist es auch Ghost World 3D. . ...Schon lange lebten viele Menschen glücklich und zufrieden in ihrer Stadt Texas. . Doch leider sind dort seit einiger Zeit schädliche Geister, weswegen sich niemand mehr wohl fühlte, und alle Bürger aus Texas flüchteten. . Manche Bürger aber waren arm, und gerieten in eine hinterlistige Falle: Sie wagten es trotz warnender Nachrichten, Texas zu besuchen, um sich zu bereichern. Doch die Dollarboxen wurden hinterlistig von den Geistern platziert. Um die Texaner trotz der Flucht durch Geld in die Falle zu locken, um ihnen so weiterhin Böses tun zu können. . Nur der verrückte und waghalsige Professor Ghowo aber blieb unbeschadet in Texas. Scheinbar war er der einzigste, der mit den Geistern leben konnte. Leider kann ihn die Regierung nicht mehr fragen, wie er das konnte, weil er im hohen Alter starb. . Unsere letzte Hoffnung ist deswegen Professor Ghowo's Haus. Aber niemand traut sich, den gefährlichen Weg dorthin zu gehen. . Wenn aber nichts unternommen wird, werden sich die Geister noch mehr ausbreiten. . ... Bist vielleicht Du mutig genug, den Kampf aufzunehmen??? . . Du traust Dich? Super! Die Regierung freut sich über Deinen Mut, und wünscht Dir viel Glück & Erfolg, ;-) . P.s.: Laß Dich überraschen, wo Dich Deine Reise in... . . . #change  #oldvsnew  #newvsold  #gamestory  #story  #gametext  #text  #gamedesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #creativ  #ghostworld3d2  . #Text  #spielgeschichte  #textaustausch  #vorhernachher  #weltbildschirm1  #texas  #professor  #ghowo  #fight  #goodagainstevil 
-Old vs New Worldscreen & Gamestory-
.
My selfmade Game Ghost World 3D 2 have 8 World-Screens, and the first Screen apear before the first Level starts. 
It has the name 'World 1/8 - The Way to the House from Professor Ghowo', and the Game Story (both in german).
I've change the Gamestory (a little) too: V1 is in the left, and V2 in the right Picture (in german).
Worldscreen 2, 3 and so on apear after some Levels later, and has other Text's.
.
Old Worldscreen (left Picture):
Here You can see how the 1. Worldscreen look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 06.09.0217).
.
New Worldscreen V1 (middle Picture):
For the future Version of this Game i tried first to use a similarly looking Background Picture.
. 
New Worldscreen V2 (right Picture):
But after i build Worldscreen V1, i decided me to use a Star-Background instead. 
But because it look good here, but not in the Skybox, 
i made then my own Star-Background, that you can see here partly, in the right Picture. 
There is a Raster too (The green Lines behind the Text). I Made the Skybackground & the Raster with Photoshop CS2. 
I don't looked for, how Rasters in other Games look, but i have it a little in my Memory (Brain). The biggest white Stars are not made from me: I made they with a extern Photoshop-Brush for Stars. 
I made the Raster with a Photoshop-Filter or so, and change it a little.
.
.
Im linken Bild ist der alte Weltbildschirm, und im mittleren & rechten Bild die 1./2. Version des neuen 1.Weltbildschirms, 
der ca. so zukünftig in meinem selbstgemachten PC-Spiel Ghost World 3D 2 v0.95 enthalten sein wird (Stand: 06.09.2017).
.
Außerdem verbesserte ich die Spielstory etwas.
Was sich aus dieser kleinen Änderung sonst noch ergab, gibt's teilweise im nächsten Post zu sehen & lesen.
.
. 
#change #Worldscreen #gamestory #oldvsnew #newvsold 
#Worldscreen1 #TheWaytotheHousefromProfessorGhowo 
#textures #graphics #gamegraphics 
#raster #stars 
#gamedesign #screendesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2
.
#texturen #grafiken #weltbildschirmaustausch 
#sterne 
#vorhernachher 
#weltbildschirm
#professor #ghowo
-Old vs New Worldscreen & Gamestory- . My selfmade Game Ghost World 3D 2 have 8 World-Screens, and the first Screen apear before the first Level starts. It has the name 'World 1/8 - The Way to the House from Professor Ghowo', and the Game Story (both in german). I've change the Gamestory (a little) too: V1 is in the left, and V2 in the right Picture (in german). Worldscreen 2, 3 and so on apear after some Levels later, and has other Text's. . Old Worldscreen (left Picture): Here You can see how the 1. Worldscreen look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 06.09.0217). . New Worldscreen V1 (middle Picture): For the future Version of this Game i tried first to use a similarly looking Background Picture. . New Worldscreen V2 (right Picture): But after i build Worldscreen V1, i decided me to use a Star-Background instead. But because it look good here, but not in the Skybox, i made then my own Star-Background, that you can see here partly, in the right Picture. There is a Raster too (The green Lines behind the Text). I Made the Skybackground & the Raster with Photoshop CS2. I don't looked for, how Rasters in other Games look, but i have it a little in my Memory (Brain). The biggest white Stars are not made from me: I made they with a extern Photoshop-Brush for Stars. I made the Raster with a Photoshop-Filter or so, and change it a little. . . Im linken Bild ist der alte Weltbildschirm, und im mittleren & rechten Bild die 1./2. Version des neuen 1.Weltbildschirms, der ca. so zukünftig in meinem selbstgemachten PC-Spiel Ghost World 3D 2 v0.95 enthalten sein wird (Stand: 06.09.2017). . Außerdem verbesserte ich die Spielstory etwas. Was sich aus dieser kleinen Änderung sonst noch ergab, gibt's teilweise im nächsten Post zu sehen & lesen. . . #change  #Worldscreen  #gamestory  #oldvsnew  #newvsold  #Worldscreen1  #TheWaytotheHousefromProfessorGhowo  #textures  #graphics  #gamegraphics  #raster  #stars  #gamedesign  #screendesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #texturen  #grafiken  #weltbildschirmaustausch  #sterne  #vorhernachher  #weltbildschirm  #professor  #ghowo 
All dressed up and ready to get the party going! #Seattle was so much fun and #Noisefloorltd  loved partying with @destinythegame and @bungie at the #releaseparty 🎉🎉 #gameaudio #gamers #postaudio #AAA #destiny2 #gameproduction
ITS FINALLY DONE! Way overdue, but my portfolio site has been updated 😊 please check it out www.kittycrawford.co.uk! Also check out my latest Web project @alteredgene 😃 .
.
.
.
#web #webdevelopment #webdesign #gameproduction #digitalnomad #brand #brandidentity #creative
HK Kurbads meklē papildspēkus!

No tevis sagaidām:
Interesi un izpratni par mārketinga  aktivitātēm;
Interesi par hokeju Latvijā un pasaulē;
Līderības dotības, spēja virzīt inovatīvas idejas un kreatīvus redzējumus;
Teicamas latviešu un vēlamas angļu un krievu valodas zināšanas.

Piedāvājam: 
Īstenot savas inovatīvās idejas;
Nenoteiktu darba laiku, ko iespējams apvienot ar mācībām.

Motivācijas vēstuli un CV sūtīt uz e-pastu darbs@kurbads.lv

#teirdarbs #kurbads #hkkurbads #hokejs #gameproduction #hockey #icehockey #kurbadshalle #darbs
HK Kurbads meklē papildspēkus! No tevis sagaidām: Interesi un izpratni par mārketinga aktivitātēm; Interesi par hokeju Latvijā un pasaulē; Līderības dotības, spēja virzīt inovatīvas idejas un kreatīvus redzējumus; Teicamas latviešu un vēlamas angļu un krievu valodas zināšanas. Piedāvājam: Īstenot savas inovatīvās idejas; Nenoteiktu darba laiku, ko iespējams apvienot ar mācībām. Motivācijas vēstuli un CV sūtīt uz e-pastu darbs@kurbads.lv #teirdarbs  #kurbads  #hkkurbads  #hokejs  #gameproduction  #hockey  #icehockey  #kurbadshalle  #darbs 
Our Eoni NPC got some moves! @avariavs @juncturemedia
Our Eoni NPC got some moves! @avariavs @juncturemedia
The map wall is starting to take shape! That A1 piece in the middle will be the detailed isometric map view of the entire demo area. Will be adding 'Dexter' type threads to the surrounding concepts to keep track. #samsonslabyrinthvr #vrgame #gamedev #indiedev #gameproduction #design #work #workflow #planning #organised #organisation #artwork #leveldesign #gameplaydesign #map #brainstorm
I worked on Agents of Mayhem. 😀

I love self promotion more than a fat kid loves cake.

#agentsofmayhem #volition #saintsrow #aaagames  #gamer #gamedesign #conceptartist #conceptart #gameproduction #artstation #digitalart #saints #agent
Awesome Day 2 at #playnyc2017 
@avariavs @juncturemedia @playcrafting
Awesome Day 2 at #playnyc2017  @avariavs @juncturemedia @playcrafting
We're at #playnyc all weekend, come check us out!
@avariavs @juncturemedia @playcrafting
We're at #playnyc  all weekend, come check us out! @avariavs @juncturemedia @playcrafting
Expanded my skill set at Target Field tonight thanks to Camera Man Mark! 🌟✨🎤📹🎥 "Don't drop it like you do the radio, Kid" ~@jcunningham14 📸: @josh_sandy11 •
•
•
#mntwins #gameproduction #sidehustle #cameratime #targetfield #minneapolis #catearstoo #bucketlist #ontheboard
-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) -

old Textures (left) & more: 
The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, 
but watched nonetheless/regardless good. 
I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. 
I found it look ok, and that was enough in the past.
.
You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders
. 
Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too.
. 
Other as in my 'Old vs New Textures' Post's before,  the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates).
.
.
new Textures (right & 3.Picture):
I've tried to find more realistic Textures for a Cellar. 
You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels.
.
.
I now changed the Textures in 31 from 33 Levels. 
Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. 
But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example).
.
.
Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2.
.
Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. 
Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. 
Planeten-Grafiken).
.
Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch).
.
#change #textureexchange #oldvsnew #newvsold 
#Cellar #Basement #Level 
#ammunition #ammo 
#sandboxmode 
#textures #graphics #gamegraphics 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction
#programminglife 
#ghostworld3d2
.
#texturen #grafiken #texturaustausch
#vorhernachher 
#Keller 
#Munition
-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) - old Textures (left) & more: The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, but watched nonetheless/regardless good. I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. I found it look ok, and that was enough in the past. . You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders . Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too. . Other as in my 'Old vs New Textures' Post's before, the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates). . . new Textures (right & 3.Picture): I've tried to find more realistic Textures for a Cellar. You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels. . . I now changed the Textures in 31 from 33 Levels. Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example). . . Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2. . Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. Planeten-Grafiken). . Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch). . #change  #textureexchange  #oldvsnew  #newvsold  #Cellar  #Basement  #Level  #ammunition  #ammo  #sandboxmode  #textures  #graphics  #gamegraphics  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #texturen  #grafiken  #texturaustausch  #vorhernachher  #Keller  #Munition 
Final @sqexcollective result for #soulreaper is in: 80%! We could not be happier to be up there with some other really incredible games! Thanks everyone for believing in Soul Reaper and for the valuable feedback you've given us!⠀
⠀
If you haven't tried it yet, you can get our prototype from our website (link in bio). We're always looking for constructive & honest feedback!⠀
⠀
#indiedev #indiegamedev #indiegame #powerlevelstudios #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #indiegames
Final @sqexcollective result for #soulreaper  is in: 80%! We could not be happier to be up there with some other really incredible games! Thanks everyone for believing in Soul Reaper and for the valuable feedback you've given us!⠀ ⠀ If you haven't tried it yet, you can get our prototype from our website (link in bio). We're always looking for constructive & honest feedback!⠀ ⠀ #indiedev  #indiegamedev  #indiegame  #powerlevelstudios  #gamedev  #pcgaming  #macgaming  #playstation  #ps4  #switch  #nintendoswitch  #rpg  #jrpg  #oldschool  #retro  #prototype  #gameproduction  #soulreapergame  #roleplayinggame  #2018  #reapaway  #unity3d  #indiegames 
¡Somos los más felices con nuestros cubitos 3D! 💚💜💙💝 #ludensgames #boardgames #gamedesign #gameproduction
-Old vs New Textures, in Level 14 (Knot Garden/Maze) -
.
I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too.

new Textures (right):
The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. 
The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze.
.
old Textures (left):
This Level had Textures with visible seams: The ground- (Gras-) Textur. 
All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel.
.
I now changed the Textures in 25 from 33 Levels.
.
.
Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2.
Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels.
.
Neue Texturen (rechts):
Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. 
Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. 
Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. 
Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen.
.
.
Alte Texturen (links):
Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel.
.
Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw.
.
#change #textureexchange #oldvsnew #newvsold 
#KnotGarden #Maze #Labyrinth #Level 
#textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2

#texturen #grafiken #texturaustausch 
#vorhernachher 
#irrgarten #labyrinth
-Old vs New Textures, in Level 14 (Knot Garden/Maze) - . I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too. new Textures (right): The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze. . old Textures (left): This Level had Textures with visible seams: The ground- (Gras-) Textur. All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel. . I now changed the Textures in 25 from 33 Levels. . . Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2. Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels. . Neue Texturen (rechts): Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen. . . Alte Texturen (links): Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel. . Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw. . #change  #textureexchange  #oldvsnew  #newvsold  #KnotGarden  #Maze  #Labyrinth  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #vorhernachher  #irrgarten  #labyrinth 
Ev would call this “Arisa in Ivory”, I think.  She’s a stone-cold killer!  See what I did there?...
Ev would call this “Arisa in Ivory”, I think. She’s a stone-cold killer! See what I did there?...
Kasper: Anything to report?
Guard: Nope.
Kasper: Wanna egg Ev’s place?
Guard: Definitely.

@avariavs @juncturemedia
Kasper: Anything to report? Guard: Nope. Kasper: Wanna egg Ev’s place? Guard: Definitely. @avariavs @juncturemedia
“I want to play a bigger role in training future game developers and emerging leaders in Pakistan. I also want to make connections with individuals interested in giving more women scholarships in training programs. In addition to this, I can serve as a success story and inspiration for other women entrepreneurs.” – #ELoftheDay Sadia of #Pakistan. Learn more about the 100 Emerging Leaders (ELs): bit.ly/2017ELs ⠀
⠀
⠀
⠀
⠀
#emergingleaders #IT #computerscience #computeranimation #gamedevelopment #edutechnology #eLearning #videogamedesign #gameproduction #animation #eLearningtools #STEM #womeninSTEM #womenleaders #exchangeourworld #womenempowerment#techwomen17 #culturalexchange
“I want to play a bigger role in training future game developers and emerging leaders in Pakistan. I also want to make connections with individuals interested in giving more women scholarships in training programs. In addition to this, I can serve as a success story and inspiration for other women entrepreneurs.” – #ELoftheDay  Sadia of #Pakistan . Learn more about the 100 Emerging Leaders (ELs): bit.ly/2017ELs ⠀ ⠀ ⠀ ⠀ ⠀ #emergingleaders  #IT  #computerscience  #computeranimation  #gamedevelopment  #edutechnology  #eLearning  #videogamedesign  #gameproduction  #animation  #eLearningtools  #STEM  #womeninSTEM  #womenleaders  #exchangeourworld  #womenempowerment #techwomen17  #culturalexchange 
-Old vs New Textures, Level 5 -
.
The fifth Level is the entry into Professor Ghowo's House.
. 
new Textures (right):
While i thing about which sort of Textures i take as new Textures, 
I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor).
. 
But i don't had or found this sort of Textures fast. 
That's why i use instead Textures, that look technical/electronic or futuristic. 
The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel.
.
.
old Textures (left):
Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, 
that this Textures were only Placeholders for future & better Textures. 
But this is not (only in this Level) right. 
The true Reason is: 
While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. 
I found the look of the Textures realy ok at this time.
.
But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. 
I also watch on more Things as in the past: 
For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures).
.
My Plan is, that near every  Level have preponderant other Textures as all the other Levels. 
But i'm not sure, if i can reach this target.
But for my so far made Texture-Changes (17 from 33 Levels) i've reached it.
.
.
Tip: 
In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot).
.
.
#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2 
#Selfmade #electronic #indie #music
-Old vs New Textures, Level 5 - . The fifth Level is the entry into Professor Ghowo's House. . new Textures (right): While i thing about which sort of Textures i take as new Textures, I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor). . But i don't had or found this sort of Textures fast. That's why i use instead Textures, that look technical/electronic or futuristic. The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel. . . old Textures (left): Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, that this Textures were only Placeholders for future & better Textures. But this is not (only in this Level) right. The true Reason is: While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. I found the look of the Textures realy ok at this time. . But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. I also watch on more Things as in the past: For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures). . My Plan is, that near every Level have preponderant other Textures as all the other Levels. But i'm not sure, if i can reach this target. But for my so far made Texture-Changes (17 from 33 Levels) i've reached it. . . Tip: In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot). . . #change  #textureexchange  #oldvsnew  #newvsold  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #Selfmade  #electronic  #indie  #music 
Looks like Servo had a rough night! @avariavs @juncturemedia
Looks like Servo had a rough night! @avariavs @juncturemedia