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#animations for the #octoblader #monster in #soulreaper. #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #indiegames #Reposted this amazing post @powerlevelstudios
Check out our Game Page where we make awesome/addicting mobile games
Expanded my skill set at Target Field tonight thanks to Camera Man Mark! 🌟✨🎤📹🎥 "Don't drop it like you do the radio, Kid" ~@jcunningham14 📸: @josh_sandy11 •
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#mntwins #gameproduction #sidehustle #cameratime #targetfield #minneapolis #catearstoo #bucketlist #ontheboard
-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) -

old Textures (left) & more: 
The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, 
but watched nonetheless/regardless good. 
I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. 
I found it look ok, and that was enough in the past.
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You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders
. 
Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too.
. 
Other as in my 'Old vs New Textures' Post's before,  the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates).
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new Textures (right & 3.Picture):
I've tried to find more realistic Textures for a Cellar. 
You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels.
.
.
I now changed the Textures in 31 from 33 Levels. 
Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. 
But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example).
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Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2.
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Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. 
Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. 
Planeten-Grafiken).
.
Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch).
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#change #textureexchange #oldvsnew #newvsold 
#Cellar #Basement #Level 
#ammunition #ammo 
#sandboxmode 
#textures #graphics #gamegraphics 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction
#programminglife 
#ghostworld3d2
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#texturen #grafiken #texturaustausch
#vorhernachher 
#Keller 
#Munition
-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) - old Textures (left) & more: The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, but watched nonetheless/regardless good. I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. I found it look ok, and that was enough in the past. . You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders . Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too. . Other as in my 'Old vs New Textures' Post's before, the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates). . . new Textures (right & 3.Picture): I've tried to find more realistic Textures for a Cellar. You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels. . . I now changed the Textures in 31 from 33 Levels. Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example). . . Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2. . Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. Planeten-Grafiken). . Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch). . #change  #textureexchange  #oldvsnew  #newvsold  #Cellar  #Basement  #Level  #ammunition  #ammo  #sandboxmode  #textures  #graphics  #gamegraphics  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #texturen  #grafiken  #texturaustausch  #vorhernachher  #Keller  #Munition 
Final @sqexcollective result for #soulreaper is in: 80%! We could not be happier to be up there with some other really incredible games! Thanks everyone for believing in Soul Reaper and for the valuable feedback you've given us!⠀
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If you haven't tried it yet, you can get our prototype from our website (link in bio). We're always looking for constructive & honest feedback!⠀
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#indiedev #indiegamedev #indiegame #powerlevelstudios #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #indiegames
Final @sqexcollective result for #soulreaper  is in: 80%! We could not be happier to be up there with some other really incredible games! Thanks everyone for believing in Soul Reaper and for the valuable feedback you've given us!⠀ ⠀ If you haven't tried it yet, you can get our prototype from our website (link in bio). We're always looking for constructive & honest feedback!⠀ ⠀ #indiedev  #indiegamedev  #indiegame  #powerlevelstudios  #gamedev  #pcgaming  #macgaming  #playstation  #ps4  #switch  #nintendoswitch  #rpg  #jrpg  #oldschool  #retro  #prototype  #gameproduction  #soulreapergame  #roleplayinggame  #2018  #reapaway  #unity3d  #indiegames 
Elementik, próximamente a la venta. #ludensgames #gamedesign #boardgame #gameproduction
-Old vs New Textures, in Level 14 (Knot Garden/Maze) -
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I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too.

new Textures (right):
The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. 
The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze.
.
old Textures (left):
This Level had Textures with visible seams: The ground- (Gras-) Textur. 
All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel.
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I now changed the Textures in 25 from 33 Levels.
.
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Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2.
Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels.
.
Neue Texturen (rechts):
Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. 
Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. 
Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. 
Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen.
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Alte Texturen (links):
Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel.
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Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw.
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#change #textureexchange #oldvsnew #newvsold 
#KnotGarden #Maze #Labyrinth #Level 
#textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2

#texturen #grafiken #texturaustausch 
#vorhernachher 
#irrgarten #labyrinth
-Old vs New Textures, in Level 14 (Knot Garden/Maze) - . I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too. new Textures (right): The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze. . old Textures (left): This Level had Textures with visible seams: The ground- (Gras-) Textur. All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel. . I now changed the Textures in 25 from 33 Levels. . . Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2. Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels. . Neue Texturen (rechts): Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen. . . Alte Texturen (links): Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel. . Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw. . #change  #textureexchange  #oldvsnew  #newvsold  #KnotGarden  #Maze  #Labyrinth  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #vorhernachher  #irrgarten  #labyrinth 
Ev would call this “Arisa in Ivory”, I think.  She’s a stone-cold killer!  See what I did there?...
Ev would call this “Arisa in Ivory”, I think. She’s a stone-cold killer! See what I did there?...
Kasper: Anything to report?
Guard: Nope.
Kasper: Wanna egg Ev’s place?
Guard: Definitely.

@avariavs @juncturemedia
Kasper: Anything to report? Guard: Nope. Kasper: Wanna egg Ev’s place? Guard: Definitely. @avariavs @juncturemedia
“I want to play a bigger role in training future game developers and emerging leaders in Pakistan. I also want to make connections with individuals interested in giving more women scholarships in training programs. In addition to this, I can serve as a success story and inspiration for other women entrepreneurs.” – #ELoftheDay Sadia of #Pakistan. Learn more about the 100 Emerging Leaders (ELs): bit.ly/2017ELs ⠀
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#emergingleaders #IT #computerscience #computeranimation #gamedevelopment #edutechnology #eLearning #videogamedesign #gameproduction #animation #eLearningtools #STEM #womeninSTEM #womenleaders #exchangeourworld #womenempowerment#techwomen17 #culturalexchange
“I want to play a bigger role in training future game developers and emerging leaders in Pakistan. I also want to make connections with individuals interested in giving more women scholarships in training programs. In addition to this, I can serve as a success story and inspiration for other women entrepreneurs.” – #ELoftheDay  Sadia of #Pakistan . Learn more about the 100 Emerging Leaders (ELs): bit.ly/2017ELs ⠀ ⠀ ⠀ ⠀ ⠀ #emergingleaders  #IT  #computerscience  #computeranimation  #gamedevelopment  #edutechnology  #eLearning  #videogamedesign  #gameproduction  #animation  #eLearningtools  #STEM  #womeninSTEM  #womenleaders  #exchangeourworld  #womenempowerment #techwomen17  #culturalexchange 
-Old vs New Textures, Level 5 -
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The fifth Level is the entry into Professor Ghowo's House.
. 
new Textures (right):
While i thing about which sort of Textures i take as new Textures, 
I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor).
. 
But i don't had or found this sort of Textures fast. 
That's why i use instead Textures, that look technical/electronic or futuristic. 
The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel.
.
.
old Textures (left):
Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, 
that this Textures were only Placeholders for future & better Textures. 
But this is not (only in this Level) right. 
The true Reason is: 
While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. 
I found the look of the Textures realy ok at this time.
.
But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. 
I also watch on more Things as in the past: 
For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures).
.
My Plan is, that near every  Level have preponderant other Textures as all the other Levels. 
But i'm not sure, if i can reach this target.
But for my so far made Texture-Changes (17 from 33 Levels) i've reached it.
.
.
Tip: 
In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot).
.
.
#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2 
#Selfmade #electronic #indie #music
-Old vs New Textures, Level 5 - . The fifth Level is the entry into Professor Ghowo's House. . new Textures (right): While i thing about which sort of Textures i take as new Textures, I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor). . But i don't had or found this sort of Textures fast. That's why i use instead Textures, that look technical/electronic or futuristic. The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel. . . old Textures (left): Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, that this Textures were only Placeholders for future & better Textures. But this is not (only in this Level) right. The true Reason is: While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. I found the look of the Textures realy ok at this time. . But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. I also watch on more Things as in the past: For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures). . My Plan is, that near every Level have preponderant other Textures as all the other Levels. But i'm not sure, if i can reach this target. But for my so far made Texture-Changes (17 from 33 Levels) i've reached it. . . Tip: In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot). . . #change  #textureexchange  #oldvsnew  #newvsold  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #Selfmade  #electronic  #indie  #music 
Looks like Servo had a rough night! @avariavs @juncturemedia
Looks like Servo had a rough night! @avariavs @juncturemedia
-Old vs New Textures, Level 9 -
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Left are the old, and right are the new Textures 
for Level 9 (the meadow/hall Level) in Ghost World 3D 2.
The old Textures are 128x128 Pixel big, 
and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600).
.
From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. 
I don't had enought Photoshop experience at the time i made this easy Textur in the past.
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At the new Textures near no Texture is made from me. 
But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. 
Now its 1 floor, that looks good.
.
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Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur).
Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel).
.
Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. 
Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. 
Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop.
.
Bei den neuen Texturen wurde fast keine von mir selbstgemacht. 
Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen).
Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur.
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#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution
#Adobe #Photoshop7 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev
#gameproduction
#programminglife
#ghostworld3d2

#texturen #grafiken #texturaustausch
#vorhernachher
-Old vs New Textures, Level 9 - . Left are the old, and right are the new Textures for Level 9 (the meadow/hall Level) in Ghost World 3D 2. The old Textures are 128x128 Pixel big, and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600). . From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. I don't had enought Photoshop experience at the time i made this easy Textur in the past. . At the new Textures near no Texture is made from me. But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. Now its 1 floor, that looks good. . . Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur). Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel). . Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop. . Bei den neuen Texturen wurde fast keine von mir selbstgemacht. Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen). Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur. . #change  #textureexchange  #oldvsnew  #newvsold  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #Adobe  #Photoshop7  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #vorhernachher 
Workin on orchestral + voices on battle RPG Music. Still need a big climax and a top spin into it. 
BTW, I am influenced by Yoko Shimomura and Nobuo Uematsu. Two of the greatest video game composers in Japan. Top Notch. 
Anyway that was bias of me but whatever they are legends. 
So here's a snippet of my first RPG Battle Music for JRPG. ( Japanese Role Playing Game )

#videogamemusic #gameproduction #rpgmusic #logicprox #collegestudentlevel #workworkworkworkwork #digitalportfolio #torontomusician #audioengineer
Workin on orchestral + voices on battle RPG Music. Still need a big climax and a top spin into it. BTW, I am influenced by Yoko Shimomura and Nobuo Uematsu. Two of the greatest video game composers in Japan. Top Notch. Anyway that was bias of me but whatever they are legends. So here's a snippet of my first RPG Battle Music for JRPG. ( Japanese Role Playing Game ) #videogamemusic  #gameproduction  #rpgmusic  #logicprox  #collegestudentlevel  #workworkworkworkwork  #digitalportfolio  #torontomusician  #audioengineer 
I think that one’s gonna hurt.  Though you could kill that guy with a paper sword. @avariavs @juncturemedia
I think that one’s gonna hurt. Though you could kill that guy with a paper sword. @avariavs @juncturemedia
Game Producer, Jamie Knight, and Principal Graphic Artist, Michael Stacey discuss the design and development of Angel Blade and Sword of Destiny, two stunning new, story-driven #slot games arriving soon at a #casino near you! VIDEO: https://youtu.be/qI7dZ7zRjZk  #graphicart #gamedesign #gameproduction
Game Producer, Jamie Knight, and Principal Graphic Artist, Michael Stacey discuss the design and development of Angel Blade and Sword of Destiny, two stunning new, story-driven #slot  games arriving soon at a #casino  near you! VIDEO: https://youtu.be/qI7dZ7zRjZk #graphicart  #gamedesign  #gameproduction 
Game production schedule, something no one likes to deal with. #ubisoft #gameproduction #187rideordie
The roughest of blockings.  Greyboxing at its finest! @avariavs @juncturemedia
The roughest of blockings. Greyboxing at its finest! @avariavs @juncturemedia
Galactic Whale Wars. A work in progress showing off our prototype. Game will be released on the IOS and Android markets at the end of august. I'll keep everyone posted with updates. Original music by Jonathan Ottenwalder and myself Andres Salazar. #gamedev #gameproduction #musicproduction #upcomingapp #comingsoon #gamedesigners #startuplife #dirtybabylabs
Doing some lighting in the training room.  It’s the dojo, son! @avariavs @juncturemedia
Doing some lighting in the training room. It’s the dojo, son! @avariavs @juncturemedia
SINIRLARI AŞMAK! / #gameproduction #psd #photoshop #cs6
Afraid of sea creatures? You should be. One calls down lightning, one shatters the earth below you, one summons a volcano and one has ice-cold bite. Reap their soul to use these powerful abilities! #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #madewithunity
Afraid of sea creatures? You should be. One calls down lightning, one shatters the earth below you, one summons a volcano and one has ice-cold bite. Reap their soul to use these powerful abilities! #indiedev  #indiegamedev  #indiegame  #powerlevelstudios  #soulreaper  #gamedev  #pcgaming  #macgaming  #playstation  #ps4  #switch  #nintendoswitch  #rpg  #jrpg  #oldschool  #retro  #prototype  #gameproduction  #soulreapergame  #roleplayinggame  #2018  #reapaway  #unity3d  #madewithunity 
Me: Kasper, it’s my birthday today!
Kasper: Oh snap, dog!  Happy birthday to... @avariavs @juncturemedia
Me: Kasper, it’s my birthday today! Kasper: Oh snap, dog! Happy birthday to... @avariavs @juncturemedia
To Kickstarter or not to Kickstarter in 2017? What do you think? https://medium.com/power-level-studios/to-kickstarter-or-not-to-kickstarter-in-2017-3060be435eef #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #kickstarter #crowdfunding
for those of you who've played our story demo at PAX or GDC, we're updating some of the early enviros you may have seen.... ;)
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#AVARIAvs #madewithunity #juncturemedia #indiedev #gamedev #indiegame #unity3d #fantasy #scifi #jrpg #videogameart #gameart #indiegamedev #AVARIA #AVARIAversus #gameproduction #indiegames #indiedeveloper #gamedevelopment #gamedeveloper #turnbased #rpg
Soul Reaper is a not-so-serious retro rogue-lite RPG with monster-catching mechanics and deep loot and skill systems. ⠀
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Take control of the one and only Soul Reaper, a power-hungry skeleton whose thirst for souls leads him to a mysterious cave called The Vault, where there are more than enough souls to go around. But getting those souls may not be so easy when they belong to wasps with a gatling gun. Or sharks that breathe fire. Or a knife-wielding squirrels...? It's a fitting place for a talking skeleton with a bone to pick.⠀
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#indiedevhour #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #roguelike #roguelite #teaser #trailer
Soul Reaper is a not-so-serious retro rogue-lite RPG with monster-catching mechanics and deep loot and skill systems. ⠀ ⠀ Take control of the one and only Soul Reaper, a power-hungry skeleton whose thirst for souls leads him to a mysterious cave called The Vault, where there are more than enough souls to go around. But getting those souls may not be so easy when they belong to wasps with a gatling gun. Or sharks that breathe fire. Or a knife-wielding squirrels...? It's a fitting place for a talking skeleton with a bone to pick.⠀ ⠀ #indiedevhour  #indiedev  #indiegamedev  #indiegame  #powerlevelstudios  #soulreaper  #gamedev  #pcgaming  #macgaming  #playstation  #ps4  #switch  #nintendoswitch  #rpg  #jrpg  #oldschool  #retro  #prototype  #gameproduction  #soulreapergame  #roleplayinggame  #2018  #reapaway  #unity3d  #roguelike  #roguelite  #teaser  #trailer 
We’d get away with it if it weren’t for those darned bots!  Luckily this model is easy to kill... @avariavs @juncturemedia
We’d get away with it if it weren’t for those darned bots! Luckily this model is easy to kill... @avariavs @juncturemedia
#games #pcgame #indiegame #horrorgames #newgame2017 #pc #unrealengine #ue4 #gamedev #indiedev #indiegame #gaming #horror #lunacy #workinprogress #scary #dark #lunasouls #upcoming #game #gamedevelopment #gameproduction #indiegames #gameplay U can download demo from itch.io and support developer.. all donations are welcome(paypal mail) daki.2331@gmail.com
For those who thought all Squirrels were fluffy and cute, think again. This spiky one will stab you with dual daggers! #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #roguelike #roguelite #squirrel #dagger #scary
Old vs. new Textures.

Currently i work on change a lot of Textures/Graphics in my Game Ghost World 3D. 
In the Pictures you can see for example the 2 Levels (10 & 21), where i have change the first Textures. 
You can see also, how different the use of 128x128 and 512x512 Textures look, (in a Screen-Resolution of 800x600). For some Textures I use then the same Textures, but in a higher Resolution.
And for some other Textures, I use similar or other looking Textures.

Nachdem ich 1 Monat lang nicht mehr an Ghost World 3D arbeitete, 
setzte ich meine arbeiten am 30.06.2017 fort.

Seit dem 06.07.2017 tausche ich einige Texturen & Grafiken gegen andere und welche in höherer Auflösung aus. 
Denn vor GW3D v0.95 waren die Level-Texturen (aus kompatiblitäts- u.a. 
Gründen) nur 128x128 oder 256x256 Pixel groß. 
Manche Texturen in GW3D sind von Bildburg.de. Da ich plante, diese als 1. auszutauschen, 
tat ich dies als erstes im Dachbodenlevel (Level 10).
Der Unterschied zwischen den alten verwaschenen 128x128 
und neuen schärferen 512x512 Pixel großen Texturen ist bei den 2 Screenshots gut erkennbar. 
Weitere Bildburg.de-Texturen tauschte ich u.a. im 21.Level "Zugang zur Rakete" aus (siehe Screenshots). Wenn man bei einer Bildschirmauflösung von 800x600 im Spiel direkt vor 
einer Wand steht, 
sieht man nur noch 1/3 der Wand(-textur), und dann wären 512x512 zu klein (für die Nahansicht). Doch fürs meiste reicht diese Auflösung, und es werden mitunter auch höher auflösende Texturen "eingebaut" werden. 
Die von mir (als Programmierer) selbst erstellten Level-Grafiken werde ich als nächstes auf 512x512 Pixel vergrößern usw. 
Dann werde ich alle restlichen Level-Texturen gegen andere (und höherpixelige) austauschen. 
Ansonsten wurde seit dem letzten GW3D-Release einiges anderes im Spiel erledigt. 
Auch für die Zukunft gibt es noch sehr viel an GW3D zu erweitern, u.v.m. 
#change #newvsold #oldvsnew 
#textures #graphics 
#textureresolution 
#gameproduction 
#gameprogramming 
#gamedevelopment #gamedev
#indiedev 
#programminglife
#ghostworld3d

#texturen
#vorhernachher
Old vs. new Textures. Currently i work on change a lot of Textures/Graphics in my Game Ghost World 3D. In the Pictures you can see for example the 2 Levels (10 & 21), where i have change the first Textures. You can see also, how different the use of 128x128 and 512x512 Textures look, (in a Screen-Resolution of 800x600). For some Textures I use then the same Textures, but in a higher Resolution. And for some other Textures, I use similar or other looking Textures. Nachdem ich 1 Monat lang nicht mehr an Ghost World 3D arbeitete, setzte ich meine arbeiten am 30.06.2017 fort. Seit dem 06.07.2017 tausche ich einige Texturen & Grafiken gegen andere und welche in höherer Auflösung aus. Denn vor GW3D v0.95 waren die Level-Texturen (aus kompatiblitäts- u.a. Gründen) nur 128x128 oder 256x256 Pixel groß. Manche Texturen in GW3D sind von Bildburg.de. Da ich plante, diese als 1. auszutauschen, tat ich dies als erstes im Dachbodenlevel (Level 10). Der Unterschied zwischen den alten verwaschenen 128x128 und neuen schärferen 512x512 Pixel großen Texturen ist bei den 2 Screenshots gut erkennbar. Weitere Bildburg.de-Texturen tauschte ich u.a. im 21.Level "Zugang zur Rakete" aus (siehe Screenshots). Wenn man bei einer Bildschirmauflösung von 800x600 im Spiel direkt vor einer Wand steht, sieht man nur noch 1/3 der Wand(-textur), und dann wären 512x512 zu klein (für die Nahansicht). Doch fürs meiste reicht diese Auflösung, und es werden mitunter auch höher auflösende Texturen "eingebaut" werden. Die von mir (als Programmierer) selbst erstellten Level-Grafiken werde ich als nächstes auf 512x512 Pixel vergrößern usw. Dann werde ich alle restlichen Level-Texturen gegen andere (und höherpixelige) austauschen. Ansonsten wurde seit dem letzten GW3D-Release einiges anderes im Spiel erledigt. Auch für die Zukunft gibt es noch sehr viel an GW3D zu erweitern, u.v.m. #change  #newvsold  #oldvsnew  #textures  #graphics  #textureresolution  #gameproduction  #gameprogramming  #gamedevelopment  #gamedev  #indiedev  #programminglife  #ghostworld3d  #texturen  #vorhernachher 
#games #pcgame #indiegame #horrorgames #newgame2017 #pc #unrealengine #ue4 #gamedev #indiedev #indiegame #gaming #horror #lunacy #workinprogress #scary #dark #lunasouls #upcoming #game #gamedevelopment #gameproduction #indiegames #gameplay U can download demo from itch.io and support developer with small donations (1-10 usd) YouTuber with 17 000 000 play our game,try it now and support us
#games #pcgame #indiegame #horrorgames #newgame2017 #pc #unrealengine #ue4 #gamedev #indiedev #indiegame #gaming #horror #lunacy #workinprogress #scary #dark #lunasouls #upcoming #game #gamedevelopment #gameproduction #indiegames #gameplay U can download demo from itch.io and support developer with small donations (1-10 usd)
Are you afraid of bees? What if it was shelled, had a gatling gun and was shooting fireballs? Yeah, thought so! #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #roguelike #roguelite #flame #bee #scary
Are procedurally generated levels all that great? (Link to full article in bio) We advertise Soul Reaper as being inspired by games such as The Legend of Zelda, Final Fantasy and Castlevania. All GREAT examples of carefully crafted levels. I don’t want to lie to our players: if we’re going to publicly say that our game is inspired by such great games, it has to deliver! And procedurally generated levels just didn’t cut it for us. Do you think Zelda, Final Fantasy and Castlevania would be as great if the levels were procedurally generated? We don’t. What's your opinion on procedurally generated levels? Has it worked for you in the past? Did you find a better solution? #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #reapaway #unity3d #madewithunity #gamesindustry #indie #opinion #question #poll
Are procedurally generated levels all that great? (Link to full article in bio) We advertise Soul Reaper as being inspired by games such as The Legend of Zelda, Final Fantasy and Castlevania. All GREAT examples of carefully crafted levels. I don’t want to lie to our players: if we’re going to publicly say that our game is inspired by such great games, it has to deliver! And procedurally generated levels just didn’t cut it for us. Do you think Zelda, Final Fantasy and Castlevania would be as great if the levels were procedurally generated? We don’t. What's your opinion on procedurally generated levels? Has it worked for you in the past? Did you find a better solution? #indiedev  #indiegamedev  #indiegame  #powerlevelstudios  #soulreaper  #gamedev  #pcgaming  #macgaming  #playstation  #ps4  #switch  #nintendoswitch  #rpg  #jrpg  #oldschool  #retro  #prototype  #gameproduction  #soulreapergame  #roleplayinggame  #2018  #reapaway  #unity3d  #madewithunity  #gamesindustry  #indie  #opinion  #question  #poll 
Membuat tuyul dalam rangka mencari nafkah hari ini.
Today's zbrush training -
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#3d #3dart #gameart #gameartist #sketch #zbrush #zsketch #figure #bald #conceptart #characterdesign #gameasset #gameproduction #fantasy #spooky #scary #fantasyart #workinprogress #instaart #instaartist #instaartdaily
happy 4th everyone! here's the H.E.L.'s insignia from @AVARIAvs -a new political group gaining surprising momentum among Hume AVARIANS. not exactly a logo for freedom in our lore, probably the opposite but... wishing FREEDOM for all people of earth today! 'MERRRRICAAA .
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#AVARIAvs #madewithunity #juncturemedia #indiedev #gamedev #indiegame #unity3d #fantasy #scifi #jrpg #videogameart #gameart #indiegamedev #AVARIA #AVARIAversus #gameproduction #indiegames #indiedeveloper #gamedevelopment #gamedeveloper #turnbased #rpg
happy 4th everyone! here's the H.E.L.'s insignia from @AVARIAvs -a new political group gaining surprising momentum among Hume AVARIANS. not exactly a logo for freedom in our lore, probably the opposite but... wishing FREEDOM for all people of earth today! 'MERRRRICAAA . . #AVARIAvs  #madewithunity  #juncturemedia  #indiedev  #gamedev  #indiegame  #unity3d  #fantasy  #scifi  #jrpg  #videogameart  #gameart  #indiegamedev  #AVARIA  #AVARIAversus  #gameproduction  #indiegames  #indiedeveloper  #gamedevelopment  #gamedeveloper  #turnbased  #rpg 
Living the life of a nomadic video game developer. Notice the PS4 controller and Nintendo Switch? Pros: live in cheaper places, see new places, meet new people. Cons: wifi is not always the best. #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #2018 #turnbased #sideview #reapaway #nomad #nomadlife #nomadlifestyle
Living the life of a nomadic video game developer. Notice the PS4 controller and Nintendo Switch? Pros: live in cheaper places, see new places, meet new people. Cons: wifi is not always the best. #indiedev  #indiegamedev  #indiegame  #powerlevelstudios  #soulreaper  #gamedev  #pcgaming  #macgaming  #playstation  #ps4  #switch  #nintendoswitch  #rpg  #jrpg  #oldschool  #retro  #prototype  #gameproduction  #soulreapergame  #roleplayinggame  #2018  #turnbased  #sideview  #reapaway  #nomad  #nomadlife  #nomadlifestyle 
Working on my script-writing chops.  How's my dialogue? @avariavs @juncturemedia
Working on my script-writing chops. How's my dialogue? @avariavs @juncturemedia
Logo design and new name for @outerkosmos. What do you guys think? Inspired by NASA and CCCP space mission patches from the 1960s. #madewithunity #indiedev #gamedev #indiegame #unity3d #scifi #videogameart #gameart #indiegamedev #indiegames #gameproduction #indiedeveloper #gamedevelopment #pcgaming #pcgamer #gamedeveloper #madewithunity3d #gaming #gamestagram #gaminglife #videogames #videogame
Logo design and new name for the game I'm making @outerkosmos. What do you guys think? Inspired by NASA and CCCP space mission patches from the 1960s. #madewithunity #indiedev #gamedev #indiegame #unity3d #scifi #videogameart #gameart #indiegamedev #indiegames #gameproduction #indiedeveloper #gamedevelopment #pcgaming #pcgamer #gamedeveloper #madewithunity3d #gaming #gamestagram #gaminglife #videogames #videogame
Introducing the first boss monster: the Badass Fire Breathing Overgrown Drake of Burning Ashes (BFBODBA) #indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #finalfantasy #2018 #turnbased #sideview #reapaway #unity3d
Soul Reaper is about exploration. Here’s a sneak peak of level building in action. Reap away! https://youtu.be/FjGUoGi2nZE
#indiedev #indiegamedev #indiegame #powerlevelstudios #soulreaper #gamedev #pcgaming #macgaming #playstation #ps4 #switch #nintendoswitch #rpg #jrpg #oldschool #retro #prototype #gameproduction #soulreapergame #roleplayinggame #finalfantasy #2018 #turnbased #sideview #reapaway
Too bad the @rattlerslax didn't win tonight! But it was a close exciting game till the last second!  I hate sudden death overtime! #overtime #stressfull #snapchat #gameproduction #notsoluckyaltoids #goodluckcharmdidntwork #superstitions #rattlers #rochesterny
Greyboxing scenes with Kasper @avariavs  @juncturemedia
Greyboxing scenes with Kasper @avariavs @juncturemedia