Game Number 0051
Animaniacs (SNES - 11/1/94)
Many games that find releases on both SEGA Genesis and Super Nintendo have different development processes and often feel like two different games; the SNES version of this game is the butt of the joke this time around when it comes to playability. The game does the show justice with its non-celebrity related references, music, enemies, and background objects -- but it does not do SNES platforming justice with its frustrating 3-dimensional planes that feel like a scrolling beat-em-up with someone pulling you by a dog chain. There are four levels you can choose from and they are lovingly based off of several movies off of four movie genres. Once you beat all four levels, you then face off against Brain in the final battle. Most of the time, the platforming levels are scrolling and don't give you time to react, especially when you have to use moves that lag a lot due to its animation and being delegated to 3 planes instead of an open forum make for many game overs. You play as all 3 of the Warners and can switch between them on the fly; if one of them dies, then you continue the game with 2, and if that one dies, then you go on with one until you lose a continue. Throughout the game, they have a slot machine that you can play by collecting coins amongst the levels and that is the only way to gain more continues or siblings.
I got this game brand new at a random furniture store as a kid and had it ever since. @hellotamey and I took turns playing, but I beat it several times before.
Game Number 0050
Animal Crossing: Wild World (DS - 12/5/05)
An improvement over the original in many ways, yet very dated when played in our modern era, the second entry in the series packs a punch that no handheld game ever touched around that time. This game focused a lot on the dual screen capabilities of the DS by adding the ability to see the sky and interact with events that involved it. Aside from all of the new meticulous additions to the series, this game added a huge new feature, which was the ability to create your own star constellations that would appear certain times a year. This was also the first game in the series that allowed people to visit from online, despite activities being minimal (yet it was big for the DS which was limited in online play). This felt like a handheld version of the original game and that was great, but the only problem this game had was the slow loading and downgraded graphics.
I also traded this game away after a year of gameplay, but got it back as a Christmas gift years later. Since this is my first time playing our copy of the game @hellotamey and I started a new file.
Game Number 0049
Animal Crossing: New Leaf [Welcome amiibo] (3DS - 6/9/13 * 12/5/16)
If there was a list of games that you could play forever and probably never get bored, this game would be on it. Not only is this one of the best (almost required) games on the 3DS family, it is also one that was played from its inception to this post, and even past this time, with a volume and love from the vast community. Everything that the past entries had (almost) is in this game, including the spin-offs -- even going so far as to update the entire game in 2016 to add a vast majority of new features, mechanics, and content. This game has everything you could want from a life sim, an Animal Crossing game, and a Nintendo franchise! You play the mayor of the village this time around, so the village, town, and island customization is almost endless and from what you see by visiting other towns, it's possibilities are insurmountable. Unless you use hack devices or some cheat tactics, you will never be short of activities and fun things to do in this game. Aside from everything mentioned on the previous entries, this one is chock full of content, such as swimming and diving, part-time working, full online sandbox roaming with friends, tons of events, full dress and shirt designing, night clubs, photo ops, traveling, and much more. I could go on for hours about things this game has or can do, but instead you should buy it and love it for yourself.
If you want to take a sneak peek of how this game works, we will be Instagram streaming our local co-op play on @hellotamey Instagram account. We will be in @xsuperchaserx beautiful town with @loganthehuman while we eat Chicago deep dish one last time at Giordano's! LIVE!
Game Number 0048
Animal Crossing: Happy Home Designer (3DS - 09/25/15)
In between the lifespan of the 3DS main series Animal Crossing game "New Leaf", Nintendo released this appeteaser spinoff game. At first glance the game has an in depth intricate charm that revolves and involves designing homes for villagers in a new click-and-drag fashion, not normally seen in the series. You play as a new employee of the Happy Home Academy, which was a faceless home design company in the previous entries, and your job is simply to design homes. The game has no depth other than designing homes and despite popular belief, no matter what you do to the home or in what way, it still gives you a passing grade, making this game more of an imagination canvas than a rewarding experience. Regardless of all that, this game proved to be a segue into the amazing New Leaf DLC known as Welcome amiibo.
I got this game at launch thinking it was more than it was, and I really got it to make use of the amiibo cards I wasted tons of money on. @hellotamey and I put our heads together to design the new school in our second playthrough.
Game Number 0047
Animal Crossing: City Folk (WII - 11/16/08)
The second console game in the series may not have taken steps forward compared to Wild World, but it did add a bunch of new mainstays to the series, most notably THE CITY. Aside from the new central place for stores, city buildings, and event places, this game adds a bunch of new advancements that at the time were the Limbo of the series. You could create pro designs; build your main house anywhere in the village; and even play online with friends, being able to talk to them using the defunct Wii-Speak accessory. This game is tame compared to the rest and, like most Wii games, has a crazy control scheme due to the Wii-Remote and Nunchuck. Either way, this game still has the charm and playability, while reaching heights that couldn't be seen on a handheld at the time. It was always fun to hop on the bus and visit the city to spend all of your hard earned bells.
I got this game on its release bundled with the Wii-Speak that none of my friends seemed to want... @hellotamey and I started a town named Sheldon with @xsuperchaserx and @loganthehuman, but we didn't realize that the Wii U had my original file, which is in the video.
Game Number 0046
Animal Crossing: amiibo Festival (WIIU - 11/13/15)
Remember everything I said about Animal Crossing? Throw that out of the window and think the complete opposite for this game. Instead of releasing a traditional entry, they decided to make a spin-off game that plays like a bastard version of Mario Party. Usually I do not associate based only on genre, but this game is very obviously ripping parts of Mario Party off, especially since it is the same company. The biggest difference between the two is that you don't play ANY mini-games, in fact, you don't play any games at all. The bare bones description of this game is to tap a corresponding amiibo and watch your character move across the board; press A a few times and move on to the next player. The person at the end of the month (the game boards play by months) with the most "Happy Points" is the winner. The board pieces change based on which NPC character visits your town, so thats about the only special change you get in the game. Not to bash the game too much -- it is HIGHLY cute and good to play with (don't chastise me here) a female friend who is "into that sort of thing". It does have mini-games aside from the game board, but just like the main board, you need amiibo to play; specifically the Animal Crossing amiibo and cards (not including Smash Bros. Villager). It has some board customizing settings, but you need to play long board games with the same amiibo every time to rack up enough points for such things.
I got this game on a whim due to pressure from other IG users. @hellotamey, @xsuperchaserx, and I played on the October board; we were womped by the queen of Cupcakes.
Game Number 0045
Animal Crossing (GCN - 9/15/02)
Although Life SIM games have been around the block before this game, they were never really as popular as this game, nor did they ever achieve the intricate and meticulous fashion that this game exuded so early in the life of that generation. I don't believe there is any way one could possibly fit all of the games intricacies into one post, especially since this was the first in the series, so it has less than the rest; so I will have to sum it all up... Animal Crossing is a game where you move into a new town full of talking animal villagers and, after a few minor deeds, have full reign to do whatever your heart desires in this town (with full PG disclosure). You can fish, catch bugs, collect trinkets, play NES games, dig for treasure, gain clothing and furniture to customize your character and ever growing house respectively -- but that's just the icing on the cake. You could even connect a GBA for a special Island sim game. I never played a life sim that had so much depth and so much to do; sure The SIMS was deep, but it didn't have the heart that Nintendo goves to its franchises. I'll add more as our Animal Crossing marathon continues!
I got this game for Christmas one year, as I traded my original copy to a friend years ago, a copy that had gameplay at least 4 hours a day for an entire year and a half. I once again flubbed and packed my Gamecube memory card away, so @hellotamey and I had to start over. It was worth it for K.K.'s wise words.