Quixel worked in close collaboration with @Unity3D for many months to build a collection of exclusive custom assets for Book of the Dead. “I wouldn’t have tried to make this project 2 years ago. There is no way we could’ve produced so many assets with this amazing level of quality on our own” – Veselin Efremov (Creative Director, Unity Demo Team) ✊️ Watch the full teaser, here:
Read more on our Megascans blog:
#megascans#quixel#unity#unity3d#bookofthedead#photorealism#interactivedemo#interactiveexperience#realtimerendering#veselinefremov#cg#vfx (Video Credits: Unity Demo Team)
Our friend @ronenbekerman wants to see who can design and visualize the best cabins and location! Take part for a chance to win our Megascans ‘Indie’ license with up to a year of unlimited points! And both runners up get six months of the same all-access pass! #CABINS aims to showcase what Megascans can do for Arch-Viz. 📐
Sign up at: http://cabins.ronenbekerman.com/
The contest runs till mid-April.
The book Cabins by Philip Jodidio and the fantastic illustrations of Marie-Laure Cruschi served as inspiration for this year's theme.
I made this shield model last year under the inspiration of the sacred shield from Legend of Zelda Skyward Sword. The only difference is the well detailed texture. It will be uploaded into sketchfab and Unity asset store for download
Added a few more props: fisherman chairs, gas tank, and an outdoor fridge! Last couple of props will be a pulley system and a satellite. Then I will start to create some tileable textures using substance designer as well as quixel.
Food Design Example no. 2 by Robin de Vries, Go!Scan 20 laserscan, res 0.2 mm (28.3 mil. tris) textures revised with #Quixel , X Normal & #B2M (8k,16k),rendered in #b3d#cycles 2.79 #CG#blender3d
JLE Studios Auckland
Here's a new project I've been working on. Using the same techniques I learned in the #cgma modular environment class and applying them to this piece. In the block out stage right now but will move on and create a texture sheet soon.
Food Design Example by Robin de Vries, Go!Scan 20 #laserscan , res 0.3 mm (18.6 mil. tris) textures revised with #Quixel , X Normal & #B2M (8k,16k & 32k) rendered in #b3d cycles 2.79
JLE Studios Auckland