This is a sculpt I did in 4 days for a job application art test. It's the first time I've ever sculpted a human bust so it was a fantastic learning experience. I plan on pushing this further with eyes, facial hair, hair cards and a different rendering setup. Swipe for the side view and wireframe!🤣
I got a couple questions on what retopology was. Pretty much its just taking high poly count mesh and simplifying it. Makes it easier to render. Example photos: The red model is a high poly mesh and the gray is essentially the same shape, but just cleaner and easier to work with.