A few years ago I was lucky enough to work on a Louis Vuitton / Marc Jacobs retrospective exhibition at the Musée des Arts Décoratifs”, the Louvre, Paris. This animation is part of a longer piece shown on a large 10m by 4m screen.
I was part of a small team who worked on it, although this section of the film I was able to leave my fingerprints on.
Directed by Christian Borstlap
Post production @glassworksvfx
Working with animation is a saga of patience and strong faith. From building characters with quick 2D strokes to actually pushing data to eventually make a flexible and expressive character - the whole process is long and hard earned... lots of blood, sweat and tears. But ultimately, when you start to see it all come alive, you literally want to laugh out loud in diabolical ecstatic joy.
I have only a couple of days to Rig characters sometimes - so I use Autoriggers. The one I use the most clearly is a winner, Mc_GEAR for Softimage (free). I think it's one of the best ones I know of out there, and it's flexible enough to eventually build your own. But still, even with autorigging, rigging (making the puppet) takes time and hard work.
Sometimes working on projects looks almost... ritualistic and weird. 3D is not always artistic and sometimes just pushing and pulling and moving data around is what it's about.