With our 11th episode in the books, that marks the end of another season of #AGardenofWar GM'd by @inglewoodarmory . This season our heroes fled from a royal stronghold, raced through mountain passes with a garrison in pursuit, fought back an army of brigands, grappled with mythic gorillon, parlayed with powerful dragons, battled a bloodthirsty brood of vampires, learned ancient secrets and forgotten fates, sought a glimpse of the future through an oracles dream, brought justice to rogue judges, hired guides for an impossible climb, and unlocked a soul-devouring god in a desperate attempt to free the damned trapped within it. It's been a wild ride!
Shoutout to my crew, my companions, and my fellow storytellers for brining your components to the table to create roleplaying magic! @keithrpotempa @blackshagg @vc2779 @dr._daniel @avadahl @ben_bc and Kevin!
El día de hoy le toca a nuestra Game Máster Silvy Poblete (@sian.see ) quien nos hable un poco de ella y de como entró al mundillo del Rol!
El enlace del Canal esta en mi Bio!
For the season finale of #AGardenofWar , our party began by chasing and eventually capturing a mysterious magical creature from the brawl inside Blunt's Blade, ending in the death of the rat the party knew to be their nemesis's familiar. Denegroth would not be pleased.
The following morning the heroes began scaling The Mammoth, one of the highest peaks in the Southern Kingdoms. But with the help of both DuMonte and Gilroy, the climbers reached the summit after three days without loss of life. There, they prepared for the ritual they planned to perform to tear a rip into the plane of the dead. The final incantations would have to be cast at the same time as they opened THE CUBE to pour the captured spirits forth into their rightful home. But first, they would have to shoot down a meteorite known as Ringfall, a piece of magic infused space-rock that rings the planet, thus unlocking their mythic abilities.
Just as the ringfall began to illuminate the sky, Denegroth the Dread appeared from thin air and ambushed the party with multiple evocations and attacks from his magical sword, dropping Blythe in the surprise round. From there it was a viscous battle, characters rolling for "save or die" spells with abandon. Sarien shot down the ringfall showering the group in fiery but dangerous boons, boosting their AND Denegroth's power. But after six grueling rounds the 14th level - six tier wizard was slane by Lirah's fatal thrust with her trusty rapier!
Their nemesis finally dead, they opened THE CUBE in concert with finalizing their planar-ripping ritual and began evacuating the souls of a thousand haunted years to the afterlife. But their elation was short lived, as a colossal otherworldly being began pulling itself from THE CUBE, inhaling the fleeing spirits to leave the campaign on an epic cliffhanger! Will our heroes manage to overthrow the dreadful spirit-devouring aberration, or will their forfeit their own souls to HE WHO HUNGERS? Only the dice know this...
For the past 5 months I've been on a FATE campaign, our game is a homebrew original story called Angel’s Song. Imagine Pacific Rim minus the giant mechs mixed with Gatekeepers and Avatar: The Last Aribender. It’s about Cantors with elemental powers who protect Earth from Invaders from other dimensions. Along with politics and strife in a fantasy Metro Manila setting. We’ve had games where an invader attacked Cubao and it destroyed Gateway mall :)) one was defending against giant spiders from invading Luneta Park, and my favorite was protecting La Mesa Dam from cultists summoning invaders. Our current game for the night is defending Makati from a swarm of high powered invaders causing mayhem.
This campaign is the best I’ve ever joined and I’m so happy to be a part of it with such awesome people.
It's time for our final #MeetMaterialComponents post, this time featuring Josh - @inglewoodarmory as the benovelent Dungeon Master of #AGardenofWar , the Buider of Worlds, and Master of Terrains. Without fail, players always arrive for a session of an @inglewoodarmory game in awe of the incredible, cinematically dynamic environments he has already constructed with his terrain. And they leave each session devastated by the intense action and high-stakes gamuts he puts them through. The stories in his world never end; from ancient times before the god-beings' moon was shattered into rings, to a present where 3+ interwoven campaigns of desperate heroes face epic continent-spanning conflicts, hopeful rebellions, corrupt organizations, terrifying villains, and unstoppable hordes across a world-map of such absurdly high resolution that it frequently crashes his computer. It is truly he that gives MC the life it has; his resourcefully hand-crafted terrain, obsessively complex setups, fastidious documentation and boundless social energy. He is a positive force to be reckoned with, a visionary driven by joy, love, and the desire to create the most fun possible around the table. We are lucky to be swept into his life, his characters, his stories, his world. And I am lucky to call him my best friend and right-hand man. (sappy write-up by @keithrpotempa )