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    3dGameCoder (german Indie, 38)
    @3dgamecoder

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The Mini-Map in Ghost World 3D with all 4 Updates.

#minimap #GhostWorld3D
The 1. of 4 Mini-Map Updates in the Ghost World 3D 'buy'-Menu.

You can buy things/'articles' with your in the game collected or earned Money.

When you buy this update, it activates the Mini-Map, and shows you the walls (in grey), your Startposition (blue), Columns (brown) and Mountains.

It helps you for example for a better Orientation (when you have problems with orientation in big levels or some Mazes). There are 3 more Mini-Map Updates available,
that show you other things.

#GhostWorld3D #buymenu
#minimap #update
#gamemenu
#programminglife 
#gameprogramming 
#gameproduction #gamedev
#graphicprogramming #directx9
#grafic
#tublus9
The 1. of 4 Mini-Map Updates in the Ghost World 3D 'buy'-Menu. You can buy things/'articles' with your in the game collected or earned Money. When you buy this update, it activates the Mini-Map, and shows you the walls (in grey), your Startposition (blue), Columns (brown) and Mountains. It helps you for example for a better Orientation (when you have problems with orientation in big levels or some Mazes). There are 3 more Mini-Map Updates available, that show you other things. #GhostWorld3D  #buymenu  #minimap  #update  #gamemenu  #programminglife  #gameprogramming  #gameproduction  #gamedev  #graphicprogramming  #directx9  #grafic  #tublus9 
The 'buy'-Menu in Ghost World 3D. Here for example with the 'article' Enemy (Ghost) Scanner Update.

In the Game you don't only collect Ammo, Life's and so forth, you can 'buy' them too (with your in the game collected & earned Money). You can get there Updates too (3 for the Ghost-Scanner & 4 for the Mini-Map). Here you see the 1. of 3 Ghost-Scanner Updates in the 'buy'-Menu.
When you buy this update, it activates the Ghost-Scanner, that will be green, when a Ghost is near. The Ghost-Scanner ist the Color around the Compass, that only appear,when a Ghost is near.

It helps you for example for warn yourself about Ghost(s) in the near (you can then better flee or plan or react 'faster'). There are 3 more Ghost-Scanner Updates available (yellow and red),
that warn for other Ghost-distances.

#GhostWorld3D #buymenu
#enemyscanner #ghostscanner
#gamemenu
#programminglife
#indiedev #indiegame
#gameprogramming 
#gameproduction #gamedev
#graphicprogramming #directx9
#grafic
#tublus9
The 'buy'-Menu in Ghost World 3D. Here for example with the 'article' Enemy (Ghost) Scanner Update. In the Game you don't only collect Ammo, Life's and so forth, you can 'buy' them too (with your in the game collected & earned Money). You can get there Updates too (3 for the Ghost-Scanner & 4 for the Mini-Map). Here you see the 1. of 3 Ghost-Scanner Updates in the 'buy'-Menu. When you buy this update, it activates the Ghost-Scanner, that will be green, when a Ghost is near. The Ghost-Scanner ist the Color around the Compass, that only appear,when a Ghost is near. It helps you for example for warn yourself about Ghost(s) in the near (you can then better flee or plan or react 'faster'). There are 3 more Ghost-Scanner Updates available (yellow and red), that warn for other Ghost-distances. #GhostWorld3D  #buymenu  #enemyscanner  #ghostscanner  #gamemenu  #programminglife  #indiedev  #indiegame  #gameprogramming  #gameproduction  #gamedev  #graphicprogramming  #directx9  #grafic  #tublus9 
The better *1.Weapon (Fireball) for my Game.

The light is green instead of yellow because of test- & experimental Reasons (at the last days i learned and try more about the Programming of lights with the DirectX 9.0c fixed function pipeline). Before i integrated the (particle Effect) fireball, the first weapon was only a flying 3D-Box with light (as a missile).
I don't had much thing about it (box), but now i find a fireball better. For example,
because player know now easier, that it can fly trough ∆Gitterstäbe∆ too.

A Fireball was in the older game Heretic II (and other Games) too. .
.
*=Only available in Ghost World 3D v0.95 and later Versions, but not now (not in march 2017).
.
.
#creative #selfmade #homemade
#new #missile #gameweapon #fireball
#GhostWorld3D #v0.95

#programminglife 
#gameprogramming 
#gameproduction #gamedev
#graphicprogramming #directx9
#grafic
#tublus9
The better *1.Weapon (Fireball) for my Game. The light is green instead of yellow because of test- & experimental Reasons (at the last days i learned and try more about the Programming of lights with the DirectX 9.0c fixed function pipeline). Before i integrated the (particle Effect) fireball, the first weapon was only a flying 3D-Box with light (as a missile). I don't had much thing about it (box), but now i find a fireball better. For example, because player know now easier, that it can fly trough ∆Gitterstäbe∆ too. A Fireball was in the older game Heretic II (and other Games) too. . . *=Only available in Ghost World 3D v0.95 and later Versions, but not now (not in march 2017). . . #creative  #selfmade  #homemade  #new  #missile  #gameweapon  #fireball  #GhostWorld3D  #v0 .95 #programminglife  #gameprogramming  #gameproduction  #gamedev  #graphicprogramming  #directx9  #grafic  #tublus9 
The better looking *2.Weapon (magic circle) for my Game.

With this Weapon you can eliminate more as one Ghost at once.

Because of a graphic i buyed (and other Reasons) it looks better as in a earlier version of GW3D.

The idea for this Weapon i have from the older game Heretic II, which was the first 3D game, that i played on PC (instead of an Home computer). .
.
*=The better looking is only available in Ghost World 3D v0.95 and later Versions, but not now (not in march 2017).
.
.
#creative #selfmade #homemade
#new #gameweapon
#GhostWorld3D #v0.95

#gamedev
#programminglife
#graphicprogramming #directx9
#gameprogramming #gameproduction
#graphic
#tublus9
The better looking *2.Weapon (magic circle) for my Game. With this Weapon you can eliminate more as one Ghost at once. Because of a graphic i buyed (and other Reasons) it looks better as in a earlier version of GW3D. The idea for this Weapon i have from the older game Heretic II, which was the first 3D game, that i played on PC (instead of an Home computer). . . *=The better looking is only available in Ghost World 3D v0.95 and later Versions, but not now (not in march 2017). . . #creative  #selfmade  #homemade  #new  #gameweapon  #GhostWorld3D  #v0 .95 #gamedev  #programminglife  #graphicprogramming  #directx9  #gameprogramming  #gameproduction  #graphic  #tublus9 
The new HUD for my Game.

So or similar looks the "new" HUD for the in the Future available Version of the PC game Ghost World 3D (Version 0.95). My last HUD-main goal was, to change the images for the 3 Weapons, because of easier Weapon recognise and gameplay.
But i paint a easy 3D-look in the small HUD pictures too​ (for example the Live & Weapon grafics). You can see here also another Level. Its Name is 'the Tron-Level', because i tried to made a Level that looks a little like the Film 'Tron Legacy'. I've used a Instagram filter for this picture, for a better blue.

#creative #selfmade #homemade
#new #HUD
#Tron #tronlegacy #level
#GhostWorld3D #v0.95
#indiegame

#gamedev #indiedev
#programminglife 
#gameprogramming #gameproduction
#gamedesign
#grafic
#tublus9
The new HUD for my Game. So or similar looks the "new" HUD for the in the Future available Version of the PC game Ghost World 3D (Version 0.95). My last HUD-main goal was, to change the images for the 3 Weapons, because of easier Weapon recognise and gameplay. But i paint a easy 3D-look in the small HUD pictures too​ (for example the Live & Weapon grafics). You can see here also another Level. Its Name is 'the Tron-Level', because i tried to made a Level that looks a little like the Film 'Tron Legacy'. I've used a Instagram filter for this picture, for a better blue. #creative  #selfmade  #homemade  #new  #HUD  #Tron  #tronlegacy  #level  #GhostWorld3D  #v0 .95 #indiegame  #gamedev  #indiedev  #programminglife  #gameprogramming  #gameproduction  #gamedesign  #grafic  #tublus9 
Later i worked with a Cat 3D Model, that is made from another *Person. But i have made some changes or so. (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). *=When i remember right, his name/nick is Psionic. There is a website with some other 3D Models from him. In Milkshake 3D Format, when i remember me right.

#programminglife
#understanding #Xfile #fileformat 
#3DModel #animation
#cat
#directx9 #milkshape3d

#kreativ #selbsterforscht #selbstprogrammiert
#3D #animation #animierte #Katze
#C #C++ #Tublus9 #programmierer #programming #programmer #gameprogramming 
#tbt
Later i worked with a Cat 3D Model, that is made from another *Person. But i have made some changes or so. (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). *=When i remember right, his name/nick is Psionic. There is a website with some other 3D Models from him. In Milkshake 3D Format, when i remember me right. #programminglife  #understanding  #Xfile  #fileformat  #3DModel  #animation  #cat  #directx9  #milkshape3d  #kreativ  #selbsterforscht  #selbstprogrammiert  #3D  #animation  #animierte  #Katze  #C  #C ++ #Tublus9  #programmierer  #programming  #programmer  #gameprogramming  #tbt 
In the last of 3 steps i made the for beginners hardest understandable thing: A complete Robot-Body. 
One of the most important things for me (a Programmer) was not, that the Robot look good,
It was, the understand, and that it work.

The printed X-File consist of 21 pages (with formatted by me for better reading and understanding). (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). #programminglife
#understanding #Xfile #fileformat #selfmade #3DModel #animation
#robotbody
#directx9 #milkshape3d

#kreativ #selbsterforscht #selbstprogrammiert
#RoboterMensch #RoboterKörper
#C #C++ #Tublus9 #programmierer #programming #programmer #gameprogramming 
#tbt
In the last of 3 steps i made the for beginners hardest understandable thing: A complete Robot-Body. One of the most important things for me (a Programmer) was not, that the Robot look good, It was, the understand, and that it work. The printed X-File consist of 21 pages (with formatted by me for better reading and understanding). (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). #programminglife  #understanding  #Xfile  #fileformat  #selfmade  #3DModel  #animation  #robotbody  #directx9  #milkshape3d  #kreativ  #selbsterforscht  #selbstprogrammiert  #RoboterMensch  #RoboterKörper  #C  #C ++ #Tublus9  #programmierer  #programming  #programmer  #gameprogramming  #tbt 
In the second of 3 steps i made only 2 Robot-Legs instead of a complete Robot body. (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). #programminglife
#understanding #Xfile #fileformat #selfmade #3DModel #animation
#robotlegs
#directx9 #milkshape3d

#kreativ #selbsterforscht #selbstprogrammiert
#RoboterBeine
#C #C++ #Tublus9 #programmierer #programming #programmer #gameprogramming 
#gamedev
#tbt
In the second of 3 steps i made only 2 Robot-Legs instead of a complete Robot body. (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). #programminglife  #understanding  #Xfile  #fileformat  #selfmade  #3DModel  #animation  #robotlegs  #directx9  #milkshape3d  #kreativ  #selbsterforscht  #selbstprogrammiert  #RoboterBeine  #C  #C ++ #Tublus9  #programmierer  #programming  #programmer  #gameprogramming  #gamedev  #tbt 
In the first of 3 steps i made only a Robot-Arm instead of a complete Robot body. (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). #programminglife
#understanding #Xfile #fileformat #selfmade #3DModel #animation
#robotarm
#directx9 #milkshape3d

#kreativ #selbsterforscht #selbstprogrammiert
#RoboterArm
#C #C++ #Tublus9 #programmierer #programming #programmer #gameprogramming 
#tbt
In the first of 3 steps i made only a Robot-Arm instead of a complete Robot body. (To help me understanding, how 3D Model Animation is saved in X-Files and works, how to Programming with this, and so on). #programminglife  #understanding  #Xfile  #fileformat  #selfmade  #3DModel  #animation  #robotarm  #directx9  #milkshape3d  #kreativ  #selbsterforscht  #selbstprogrammiert  #RoboterArm  #C  #C ++ #Tublus9  #programmierer  #programming  #programmer  #gameprogramming  #tbt 
A X-File with my first self-made 3D Model-Animation for help me understanding, how 3D Model Animation is saved in X-Files.
This helped me to programming my own X-File Parser.

I began with this very simple 3D Model.
Later i made first a animated Robot-Arm, then 2 Robot Legs, and finally a complete Robot.

I had do this, because in the future I will integrate animated 3D Models in my (future) selfprogrammed games.
And that i understand X-File animation is important for this and my way to work.

#programminglife
#understanding #Xfile #fileformat #selfmade #3DModel #animation
#directx9 #milkshape3d

#kreativ #selbsterforscht #selbstprogrammiert
#C #C++ #Tublus9 #programmierer #programming #programmer #gameprogramming 
#gamedev
#tbt
A X-File with my first self-made 3D Model-Animation for help me understanding, how 3D Model Animation is saved in X-Files. This helped me to programming my own X-File Parser. I began with this very simple 3D Model. Later i made first a animated Robot-Arm, then 2 Robot Legs, and finally a complete Robot. I had do this, because in the future I will integrate animated 3D Models in my (future) selfprogrammed games. And that i understand X-File animation is important for this and my way to work. #programminglife  #understanding  #Xfile  #fileformat  #selfmade  #3DModel  #animation  #directx9  #milkshape3d  #kreativ  #selbsterforscht  #selbstprogrammiert  #C  #C ++ #Tublus9  #programmierer  #programming  #programmer  #gameprogramming  #gamedev  #tbt 
Another World-Screen in Ghost World 3D.
It appears before the Levels in the Starship.
I had made this picture with 'Photoshop' (6 or 7) from Adobe.

Ein weiterer Weltbildschirm in Ghost World 3D.
Er erscheint vor den Raumschiff-Levels, und enthält mein selbst gestaltetes Raumschiff.
Ich hab bezüglich Grafiken meist mit den Programm "Paint" von Windows gearbeitet, und u.a deswegen nur wenig Erfahrung mit dem Grafikprogramm "Photoshop 7". Ich hab aber als Programmierer versucht, auch hier mal mit Photoshop das Beste zu erreichen: Ein Antriebsfeuer zu machen, und der Raumschiff-Oberfläche einen 3D-Effekt zu geben.

Die "Planet Erde"-Grafik ist wahrscheinlich von der NASA, und die Oberflächentextur des Raumschiffs von wo anders.

#creative #selfmade #homemade
#photoshop #picture
#WorldScreen #GhostWorld3D
#starship #spaceship #spacecraft #Woxplorer
#programminglife  #gameprogramming
#gamedevelopment

#Raumschiff
Another World-Screen in Ghost World 3D. It appears before the Levels in the Starship. I had made this picture with 'Photoshop' (6 or 7) from Adobe. Ein weiterer Weltbildschirm in Ghost World 3D. Er erscheint vor den Raumschiff-Levels, und enthält mein selbst gestaltetes Raumschiff. Ich hab bezüglich Grafiken meist mit den Programm "Paint" von Windows gearbeitet, und u.a deswegen nur wenig Erfahrung mit dem Grafikprogramm "Photoshop 7". Ich hab aber als Programmierer versucht, auch hier mal mit Photoshop das Beste zu erreichen: Ein Antriebsfeuer zu machen, und der Raumschiff-Oberfläche einen 3D-Effekt zu geben. Die "Planet Erde"-Grafik ist wahrscheinlich von der NASA, und die Oberflächentextur des Raumschiffs von wo anders. #creative  #selfmade  #homemade  #photoshop  #picture  #WorldScreen  #GhostWorld3D  #starship  #spaceship  #spacecraft  #Woxplorer  #programminglife  #gameprogramming  #gamedevelopment  #Raumschiff 
Some of the Grafics in my self-made Game, that are drawn by myself, a programmer (except the moon, that is from Bildburg.de). This Grafic apears as a worldscreen after some levels in Ghost World 3D.
I had draw it with 'Paint' from Microsoft Windows.

I gave the Rocket the name Weena because of the lady in the Film 'The Time machine', who holds for example a mens hand because of love. This is a nice remember.

Eine der Grafiken des Spiels, die ich als Programmierer selbst gezeichnet statt heruntergeladen bzw gekauft hab (ausser den Mond, der ist von Bildburg.de). Ich kann aber eher besser programmieren als Zeichnen.

Weena heißt übrigens die blonde Frau im Film​-Klassiker "Die Zeitmaschine". Die Grafik ist als Weltbildschirm (vor einen Level) in meinem selbstgemachten Spiel Ghost World 3D enthalten. 
#creative #selfdrawn #selfmade #homemade
#microsoft #paint
#drawing 
#WorldScreen #GhostWorld3D
#Rocket #Weena
#Space #Stars #Moon
#thetimemachine 
#gamedev
#programminglife  #gameprogramming
#gamedevelopment
Some of the Grafics in my self-made Game, that are drawn by myself, a programmer (except the moon, that is from Bildburg.de). This Grafic apears as a worldscreen after some levels in Ghost World 3D. I had draw it with 'Paint' from Microsoft Windows. I gave the Rocket the name Weena because of the lady in the Film 'The Time machine', who holds for example a mens hand because of love. This is a nice remember. Eine der Grafiken des Spiels, die ich als Programmierer selbst gezeichnet statt heruntergeladen bzw gekauft hab (ausser den Mond, der ist von Bildburg.de). Ich kann aber eher besser programmieren als Zeichnen. Weena heißt übrigens die blonde Frau im Film​-Klassiker "Die Zeitmaschine". Die Grafik ist als Weltbildschirm (vor einen Level) in meinem selbstgemachten Spiel Ghost World 3D enthalten. #creative  #selfdrawn  #selfmade  #homemade  #microsoft  #paint  #drawing  #WorldScreen  #GhostWorld3D  #Rocket  #Weena  #Space  #Stars  #Moon  #thetimemachine  #gamedev  #programminglife  #gameprogramming  #gamedevelopment 
My second complete selfprogrammed Game - Ghost World 3D. 
Its a Pac-Men & FPS (Ego-Shooter) like Game with much varied Levels, and Songs.
Near every Level has other Textures,
And the game is blood free.

After I learned some about Grafikprogramming with Microsoft DirectX 9.0c SDK, I have start to made this Game.
While the years I made my Game better, because I learned and understand more and more about DirectX Grafikprogramming (and about C/C++/Game programming and Game produktion).
.
.
Ghost World 3D - spieltechnisch, optisch und musikalisch sehr abwechslungsreich. Ein jahrelang von mir allein programmiertes & verbessertes Computer Spiel.

Homepage: GhostWorld3D.beepworld.de

#Computerspiel #pcspiel
#egoshooter
#kreativ #selbstgemacht #selbstprogrammiert
#C #Cpp #DirectX9

#creative #selfmade #homemade
#varied #diversified
#pacman #fps
#computergame #pcgame #videogame #indiegame
#GhostWorld3D #freeware
#games #gamestagram
#gamedev #indiedev
#programming #programmer #gameprogramming
#programminglife
My second complete selfprogrammed Game - Ghost World 3D. Its a Pac-Men & FPS (Ego-Shooter) like Game with much varied Levels, and Songs. Near every Level has other Textures, And the game is blood free. After I learned some about Grafikprogramming with Microsoft DirectX 9.0c SDK, I have start to made this Game. While the years I made my Game better, because I learned and understand more and more about DirectX Grafikprogramming (and about C/C++/Game programming and Game produktion). . . Ghost World 3D - spieltechnisch, optisch und musikalisch sehr abwechslungsreich. Ein jahrelang von mir allein programmiertes & verbessertes Computer Spiel. Homepage: GhostWorld3D.beepworld.de #Computerspiel  #pcspiel  #egoshooter  #kreativ  #selbstgemacht  #selbstprogrammiert  #C  #Cpp  #DirectX9  #creative  #selfmade  #homemade  #varied  #diversified  #pacman  #fps  #computergame  #pcgame  #videogame  #indiegame  #GhostWorld3D  #freeware  #games  #gamestagram  #gamedev  #indiedev  #programming  #programmer  #gameprogramming  #programminglife 
The 'Welcome back on Earth' Level from Ghost World 3D, after the Player was on 2 Planet's.
It's the 30th Level.

#kreativ #selbstgemacht #selbstprogrammiert
#C #C++ #DirectX9
#Computerspiel 
#creative #selfmade #homemade
#computergame #fps 
#GhostWorld3D 
#gamedev
#programming #gameprogramming
#programminglife